Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  ms/call  ms/call  name    
 68.07     17.78    17.78    10926     1.63     2.33  Planet::DrawChunk(Surf*)
 23.85     24.01     6.23 26456192     0.00     0.00  Grid::Get(unsigned int, unsigned int)
  3.98     25.05     1.04 26457922     0.00     0.00  Coord3D::Coord3D()
  1.34     25.40     0.35        1   350.00   350.00  global constructors keyed to cam
  1.28     25.73     0.34    10926     0.03     0.03  Cache::ReleaseChunk(Chunk*)
  0.19     25.79     0.05     6456     0.01     3.97  Planet::DrawSurface(Surf*)
  0.19     25.84     0.05       35     1.43     1.43  Texture::Load(char*)
  0.15     25.88     0.04    10926     0.00     0.01  Cache::GetChunk(Node)
  0.15     25.91     0.04     1490     0.03     0.03  Surf::GetChild3()
  0.15     25.95     0.04                             main
  0.10     25.98     0.03   101764     0.00     0.00  Node::operator==(Node&)
  0.08     26.00     0.02    12416     0.00     0.00  Planet::GetDistance(Surf*)
  0.08     26.02     0.02     7610     0.00     0.00  PolarToCoord3D(float, float, float)
  0.06     26.04     0.01    10892     0.00     0.00  Node::operator!=(Node&)
  0.06     26.05     0.01                             Cache::ReleaseChunk(Node)
  0.04     26.06     0.01   225380     0.00     0.00  Node::GetNodesBeforeLevel(int) const
  0.04     26.07     0.01   225380     0.00     0.00  Node::GetNumber() const
  0.04     26.08     0.01    12416     0.00     0.00  Node::Node(unsigned short, unsigned long, unsigned long, char)
  0.04     26.09     0.01     6534     0.00     0.00  CubeToSphere(Coord3D)
  0.04     26.10     0.01     6456     0.00     0.00  Surf::Surf(unsigned int, unsigned int, unsigned int, unsigned int, Node)
  0.04     26.11     0.01     1490     0.01     0.01  Surf::GetChild4()
  0.04     26.12     0.01     1076     0.01     0.01  std::deque<GlObject*, std::allocator<GlObject*> >::empty() const
  0.00     26.12     0.00  6623394     0.00     0.00  Node::GetPrefix() const
  0.00     26.12     0.00    37202     0.00     0.00  Node::~Node()
  0.00     26.12     0.00    24832     0.00     0.00  Node::GetDepth() const
  0.00     26.12     0.00    13689     0.00     0.00  Node::Node()
  0.00     26.12     0.00    13492     0.00     0.00  Surf::~Surf()
  0.00     26.12     0.00    11097     0.00     0.00  Node::Node(Node const&)
  0.00     26.12     0.00    10926     0.00     0.00  Texture::Bind()
  0.00     26.12     0.00     7036     0.00     0.00  Surf::Surf()
  0.00     26.12     0.00     6534     0.00     0.00  Coord3DToPolar(Coord3D, float*, float*)
  0.00     26.12     0.00     6534     0.00     0.00  Grid::Set(unsigned int, unsigned int, Coord3D)
  0.00     26.12     0.00     6534     0.00     0.00  Coord3D::Coord3D(float, float, float)
  0.00     26.12     0.00     5960     0.00     0.00  Node::GetChild(int) const
  0.00     26.12     0.00     1490     0.00     0.00  Surf::GetChild1()
  0.00     26.12     0.00     1490     0.00     0.00  Surf::GetChild2()
  0.00     26.12     0.00     1076     0.00     0.01  gl_clear_garbage()
  0.00     26.12     0.00     1076     0.00     0.00  waitFrame(unsigned int)
  0.00     26.12     0.00     1076     0.00    23.81  Planet::Draw()
  0.00     26.12     0.00     1076     0.00     0.00  bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
  0.00     26.12     0.00      128     0.00     0.00  ChunkEntry::ChunkEntry()
  0.00     26.12     0.00      128     0.00     0.00  ChunkEntry::~ChunkEntry()
  0.00     26.12     0.00      128     0.00     0.00  Cache::FreeEntry(unsigned int)
  0.00     26.12     0.00       72     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     26.12     0.00       70     0.00     0.00  bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     26.12     0.00       64     0.00     0.00  operator new(unsigned int, void*)
  0.00     26.12     0.00       50     0.00     0.00  std::__deque_buf_size(unsigned int)
  0.00     26.12     0.00       38     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size()
  0.00     26.12     0.00       36     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator()
  0.00     26.12     0.00       35     0.00     0.00  Texture::Texture()
  0.00     26.12     0.00       35     0.00     0.00  std::deque<Node, std::allocator<Node> >::empty() const
  0.00     26.12     0.00       35     0.00     0.00  bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     26.12     0.00       34     0.00     0.00  Cache::GetFreeEntry()
  0.00     26.12     0.00       34     0.00     0.01  Cache::PlanChunkLoading(Node)
  0.00     26.12     0.00       34     0.00     0.01  Cache::NodeLoadedOrPlaned(Node)
  0.00     26.12     0.00       34     0.00     1.43  Cache::LoadChunk(Node)
  0.00     26.12     0.00       34     0.00     1.43  Chunk::Load(Node)
  0.00     26.12     0.00       34     0.00     0.00  Chunk::Chunk()
  0.00     26.12     0.00       34     0.00     0.00  Chunk::~Chunk()
  0.00     26.12     0.00       34     0.00     0.00  Texture::~Texture()
  0.00     26.12     0.00       34     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::operator*() const
  0.00     26.12     0.00       34     0.00     0.00  std::deque<Node, std::allocator<Node> >::size() const
  0.00     26.12     0.00       34     0.00     0.00  std::deque<Node, std::allocator<Node> >::end()
  0.00     26.12     0.00       34     0.00     0.00  std::deque<Node, std::allocator<Node> >::begin()
  0.00     26.12     0.00       34     0.00     0.00  std::deque<Node, std::allocator<Node> >::front()
  0.00     26.12     0.00       34     0.00     0.00  std::deque<Node, std::allocator<Node> >::pop_front()
  0.00     26.12     0.00       34     0.00     0.00  std::deque<Node, std::allocator<Node> >::push_back(Node const&)
  0.00     26.12     0.00       34     0.00     0.00  void std::_Construct<Node, Node>(Node*, Node const&)
  0.00     26.12     0.00       34     0.00     0.00  void std::_Destroy<Node>(Node*)
  0.00     26.12     0.00       34     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     26.12     0.00       31     0.00     0.00  Texture::UpLoad()
  0.00     26.12     0.00       30     0.00     0.00  gl_plan_destroying(GlObjectType, unsigned int)
  0.00     26.12     0.00       30     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&)
  0.00     26.12     0.00       30     0.00     0.00  void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&)
  0.00     26.12     0.00        6     0.00     0.04  Grid::Grid(unsigned int, unsigned int)
  0.00     26.12     0.00        4     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**)
  0.00     26.12     0.00        4     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
  0.00     26.12     0.00        2     0.00     0.00  std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int)
  0.00     26.12     0.00        2     0.00     0.00  std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     26.12     0.00        2     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***)
  0.00     26.12     0.00        2     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size()
  0.00     26.12     0.00        2     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator()
  0.00     26.12     0.00        2     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node()
  0.00     26.12     0.00        2     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*)
  0.00     26.12     0.00        2     0.00     0.00  unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&)
  0.00     26.12     0.00        1     0.00     0.00  global constructors keyed to _Z15_check_gl_errorPc
  0.00     26.12     0.00        1     0.00     0.00  gl_init_garbage()
  0.00     26.12     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00     26.12     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00     26.12     0.00        1     0.00     0.00  Cache::Initialize()
  0.00     26.12     0.00        1     0.00     0.00  Cache::FreeAllEntries()
  0.00     26.12     0.00        1     0.00    48.58  Cache::Manage()
  0.00     26.12     0.00        1     0.00     0.00  Cache::Cache(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  Cache::~Cache()
  0.00     26.12     0.00        1     0.00    27.69  Planet::Initialize(int)
  0.00     26.12     0.00        1     0.00     0.00  Planet::Planet()
  0.00     26.12     0.00        1     0.00     0.00  Planet::~Planet()
  0.00     26.12     0.00        1     0.00     0.00  Options::Options()
  0.00     26.12     0.00        1     0.00     0.00  GlGarbage::GlGarbage()
  0.00     26.12     0.00        1     0.00     0.00  GlGarbage::~GlGarbage()
  0.00     26.12     0.00        1     0.00     0.00  std::allocator<Node>::allocator()
  0.00     26.12     0.00        1     0.00     0.00  std::allocator<Node>::~allocator()
  0.00     26.12     0.00        1     0.00     0.00  std::allocator<GlObject*>::allocator()
  0.00     26.12     0.00        1     0.00     0.00  std::allocator<GlObject*>::~allocator()
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base()
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base()
  0.00     26.12     0.00        1     0.00     0.00  std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node()
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**)
  0.00     26.12     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&)
  0.00     26.12     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::_M_pop_front_aux()
  0.00     26.12     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&)
  0.00     26.12     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int)
  0.00     26.12     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&)
  0.00     26.12     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::~deque()
  0.00     26.12     0.00        1     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&)
  0.00     26.12     0.00        1     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::~deque()
  0.00     26.12     0.00        1     0.00     0.00  void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type)
  0.00     26.12     0.00        1     0.00     0.00  void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type)
  0.00     26.12     0.00        1     0.00     0.00  void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>)
  0.00     26.12     0.00        1     0.00     0.00  void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>)

 %         the percentage of the total running time of the
time       program used by this function.

cumulative a running sum of the number of seconds accounted
 seconds   for by this function and those listed above it.

 self      the number of seconds accounted for by this
seconds    function alone.  This is the major sort for this
           listing.

calls      the number of times this function was invoked, if
           this function is profiled, else blank.
 
 self      the average number of milliseconds spent in this
ms/call    function per call, if this function is profiled,
	   else blank.

 total     the average number of milliseconds spent in this
ms/call    function and its descendents per call, if this 
	   function is profiled, else blank.

name       the name of the function.  This is the minor sort
           for this listing. The index shows the location of
	   the function in the gprof listing. If the index is
	   in parenthesis it shows where it would appear in
	   the gprof listing if it were to be printed.

		     Call graph (explanation follows)


granularity: each sample hit covers 4 byte(s) for 0.04% of 26.12 seconds

index % time    self  children    called     name
                                                 <spontaneous>
[1]     98.4    0.04   25.67                 main [1]
                0.00   25.62    1076/1076        Planet::Draw() [2]
                0.00    0.03       1/1           Planet::Initialize(int) [18]
                0.00    0.01    1076/1076        gl_clear_garbage() [29]
                0.00    0.00    1076/7610        PolarToCoord3D(float, float, float) [21]
                0.00    0.00       1/35          Texture::Load(char*) [11]
                0.00    0.00    1076/1076        waitFrame(unsigned int) [55]
                0.00    0.00       1/1           gl_init_garbage() [98]
                0.00    0.00       1/1           Planet::Planet() [104]
                0.00    0.00       1/35          Texture::Texture() [66]
                0.00    0.00       1/1           Planet::~Planet() [105]
-----------------------------------------------
                0.00   25.62    1076/1076        main [1]
[2]     98.1    0.00   25.62    1076         Planet::Draw() [2]
                0.05   25.56    6456/6456        Planet::DrawSurface(Surf*) [3]
                0.01    0.00    6456/6456        Surf::Surf(unsigned int, unsigned int, unsigned int, unsigned int, Node) [28]
                0.01    0.00    6456/12416       Node::Node(unsigned short, unsigned long, unsigned long, char) [27]
                0.00    0.00    7532/13492       Surf::~Surf() [48]
                0.00    0.00    6456/37202       Node::~Node() [45]
                0.00    0.00    1076/7036        Surf::Surf() [51]
-----------------------------------------------
                                5960             Planet::DrawSurface(Surf*) [3]
                0.05   25.56    6456/6456        Planet::Draw() [2]
[3]     98.0    0.05   25.56    6456+5960    Planet::DrawSurface(Surf*) [3]
               17.78    7.70   10926/10926       Planet::DrawChunk(Surf*) [4]
                0.04    0.00    1490/1490        Surf::GetChild3() [17]
                0.02    0.00   12416/12416       Planet::GetDistance(Surf*) [20]
                0.01    0.00    1490/1490        Surf::GetChild4() [25]
                0.00    0.00    1490/1490        Surf::GetChild1() [32]
                0.00    0.00    1490/1490        Surf::GetChild2() [33]
                0.00    0.00   24832/24832       Node::GetDepth() const [46]
                0.00    0.00    5960/13492       Surf::~Surf() [48]
                                5960             Planet::DrawSurface(Surf*) [3]
-----------------------------------------------
               17.78    7.70   10926/10926       Planet::DrawSurface(Surf*) [3]
[4]     97.6   17.78    7.70   10926         Planet::DrawChunk(Surf*) [4]
                6.23    0.00 26443776/26456192     Grid::Get(unsigned int, unsigned int) [5]
                1.04    0.00 26443776/26457922     Coord3D::Coord3D() [6]
                0.34    0.00   10926/10926       Cache::ReleaseChunk(Chunk*) [9]
                0.04    0.06   10926/10926       Cache::GetChunk(Node) [10]
                0.00    0.00      34/34          Cache::PlanChunkLoading(Node) [35]
                0.00    0.00 6610944/6623394     Node::GetPrefix() const [44]
                0.00    0.00   10960/11097       Node::Node(Node const&) [49]
                0.00    0.00   10960/37202       Node::~Node() [45]
                0.00    0.00   10926/10926       Texture::Bind() [50]
-----------------------------------------------
                0.00    0.00   12416/26456192     Planet::GetDistance(Surf*) [20]
                6.23    0.00 26443776/26456192     Planet::DrawChunk(Surf*) [4]
[5]     23.9    6.23    0.00 26456192         Grid::Get(unsigned int, unsigned int) [5]
-----------------------------------------------
                0.00    0.00       2/26457922     __static_initialization_and_destruction_0(int, int) [37]
                0.00    0.00    6534/26457922     Grid::Grid(unsigned int, unsigned int) [34]
                0.00    0.00    7610/26457922     PolarToCoord3D(float, float, float) [21]
                1.04    0.00 26443776/26457922     Planet::DrawChunk(Surf*) [4]
[6]      4.0    1.04    0.00 26457922         Coord3D::Coord3D() [6]
-----------------------------------------------
                                                 <spontaneous>
[7]      1.3    0.00    0.35                 __do_global_ctors_aux [7]
                0.35    0.00       1/1           global constructors keyed to cam [8]
                0.00    0.00       1/1           global constructors keyed to _Z15_check_gl_errorPc [97]
-----------------------------------------------
                0.35    0.00       1/1           __do_global_ctors_aux [7]
[8]      1.3    0.35    0.00       1         global constructors keyed to cam [8]
                0.00    0.00       1/1           __static_initialization_and_destruction_0(int, int) [37]
-----------------------------------------------
                0.34    0.00   10926/10926       Planet::DrawChunk(Surf*) [4]
[9]      1.3    0.34    0.00   10926         Cache::ReleaseChunk(Chunk*) [9]
-----------------------------------------------
                0.04    0.06   10926/10926       Planet::DrawChunk(Surf*) [4]
[10]     0.4    0.04    0.06   10926         Cache::GetChunk(Node) [10]
                0.02    0.02  101203/101764      Node::operator==(Node&) [16]
                0.01    0.00   10892/10892       Node::operator!=(Node&) [23]
-----------------------------------------------
                0.00    0.00       1/35          main [1]
                0.05    0.00      34/35          Chunk::Load(Node) [15]
[11]     0.2    0.05    0.00      35         Texture::Load(char*) [11]
-----------------------------------------------
                0.00    0.05      34/34          Cache::Manage() [13]
[12]     0.2    0.00    0.05      34         Cache::LoadChunk(Node) [12]
                0.00    0.05      34/34          Chunk::Load(Node) [15]
                0.00    0.00      34/225380      Node::GetNumber() const [22]
                0.00    0.00      34/34          Cache::GetFreeEntry() [69]
                0.00    0.00      34/34          Chunk::Chunk() [70]
                0.00    0.00      34/11097       Node::Node(Node const&) [49]
                0.00    0.00      34/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.05       1/1           start_loading_thread(void*) [14]
[13]     0.2    0.00    0.05       1         Cache::Manage() [13]
                0.00    0.05      34/34          Cache::LoadChunk(Node) [12]
                0.00    0.00      69/37202       Node::~Node() [45]
                0.00    0.00      35/13689       Node::Node() [47]
                0.00    0.00      35/35          std::deque<Node, std::allocator<Node> >::empty() const [67]
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::front() [77]
                0.00    0.00      34/11097       Node::Node(Node const&) [49]
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::pop_front() [78]
-----------------------------------------------
                                                 <spontaneous>
[14]     0.2    0.00    0.05                 start_loading_thread(void*) [14]
                0.00    0.05       1/1           Cache::Manage() [13]
-----------------------------------------------
                0.00    0.05      34/34          Cache::LoadChunk(Node) [12]
[15]     0.2    0.00    0.05      34         Chunk::Load(Node) [15]
                0.05    0.00      34/35          Texture::Load(char*) [11]
                0.00    0.00      34/225380      Node::GetNumber() const [22]
                0.00    0.00      34/6623394     Node::GetPrefix() const [44]
                0.00    0.00      34/35          Texture::Texture() [66]
-----------------------------------------------
                0.00    0.00     561/101764      Cache::NodeLoadedOrPlaned(Node) [36]
                0.02    0.02  101203/101764      Cache::GetChunk(Node) [10]
[16]     0.2    0.03    0.02  101764         Node::operator==(Node&) [16]
                0.01    0.01  203528/225380      Node::GetNumber() const [22]
-----------------------------------------------
                0.04    0.00    1490/1490        Planet::DrawSurface(Surf*) [3]
[17]     0.2    0.04    0.00    1490         Surf::GetChild3() [17]
                0.00    0.00    1490/5960        Node::GetChild(int) const [31]
                0.00    0.00    1490/7036        Surf::Surf() [51]
                0.00    0.00    1490/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.03       1/1           main [1]
[18]     0.1    0.00    0.03       1         Planet::Initialize(int) [18]
                0.01    0.02    6534/6534        CubeToSphere(Coord3D) [19]
                0.00    0.00       6/6           Grid::Grid(unsigned int, unsigned int) [34]
                0.00    0.00    6534/6534        Coord3D::Coord3D(float, float, float) [54]
                0.00    0.00    6534/6534        Grid::Set(unsigned int, unsigned int, Coord3D) [53]
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
                0.00    0.00       1/1           Cache::Initialize() [100]
-----------------------------------------------
                0.01    0.02    6534/6534        Planet::Initialize(int) [18]
[19]     0.1    0.01    0.02    6534         CubeToSphere(Coord3D) [19]
                0.02    0.00    6534/7610        PolarToCoord3D(float, float, float) [21]
                0.00    0.00    6534/6534        Coord3DToPolar(Coord3D, float*, float*) [52]
-----------------------------------------------
                0.02    0.00   12416/12416       Planet::DrawSurface(Surf*) [3]
[20]     0.1    0.02    0.00   12416         Planet::GetDistance(Surf*) [20]
                0.00    0.00   12416/26456192     Grid::Get(unsigned int, unsigned int) [5]
                0.00    0.00   12416/6623394     Node::GetPrefix() const [44]
-----------------------------------------------
                0.00    0.00    1076/7610        main [1]
                0.02    0.00    6534/7610        CubeToSphere(Coord3D) [19]
[21]     0.1    0.02    0.00    7610         PolarToCoord3D(float, float, float) [21]
                0.00    0.00    7610/26457922     Coord3D::Coord3D() [6]
-----------------------------------------------
                0.00    0.00      34/225380      Cache::LoadChunk(Node) [12]
                0.00    0.00      34/225380      Chunk::Load(Node) [15]
                0.00    0.00   21784/225380      Node::operator!=(Node&) [23]
                0.01    0.01  203528/225380      Node::operator==(Node&) [16]
[22]     0.1    0.01    0.01  225380         Node::GetNumber() const [22]
                0.01    0.00  225380/225380      Node::GetNodesBeforeLevel(int) const [26]
-----------------------------------------------
                0.01    0.00   10892/10892       Cache::GetChunk(Node) [10]
[23]     0.1    0.01    0.00   10892         Node::operator!=(Node&) [23]
                0.00    0.00   21784/225380      Node::GetNumber() const [22]
-----------------------------------------------
                                                 <spontaneous>
[24]     0.1    0.01    0.00                 Cache::ReleaseChunk(Node) [24]
-----------------------------------------------
                0.01    0.00    1490/1490        Planet::DrawSurface(Surf*) [3]
[25]     0.0    0.01    0.00    1490         Surf::GetChild4() [25]
                0.00    0.00    1490/5960        Node::GetChild(int) const [31]
                0.00    0.00    1490/7036        Surf::Surf() [51]
                0.00    0.00    1490/37202       Node::~Node() [45]
-----------------------------------------------
                0.01    0.00  225380/225380      Node::GetNumber() const [22]
[26]     0.0    0.01    0.00  225380         Node::GetNodesBeforeLevel(int) const [26]
-----------------------------------------------
                0.00    0.00    5960/12416       Node::GetChild(int) const [31]
                0.01    0.00    6456/12416       Planet::Draw() [2]
[27]     0.0    0.01    0.00   12416         Node::Node(unsigned short, unsigned long, unsigned long, char) [27]
-----------------------------------------------
                0.01    0.00    6456/6456        Planet::Draw() [2]
[28]     0.0    0.01    0.00    6456         Surf::Surf(unsigned int, unsigned int, unsigned int, unsigned int, Node) [28]
                0.00    0.00    6456/13689       Node::Node() [47]
-----------------------------------------------
                0.00    0.01    1076/1076        main [1]
[29]     0.0    0.00    0.01    1076         gl_clear_garbage() [29]
                0.01    0.00    1076/1076        std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [30]
-----------------------------------------------
                0.01    0.00    1076/1076        gl_clear_garbage() [29]
[30]     0.0    0.01    0.00    1076         std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [30]
                0.00    0.00    1076/1076        bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [56]
-----------------------------------------------
                0.00    0.00    1490/5960        Surf::GetChild1() [32]
                0.00    0.00    1490/5960        Surf::GetChild2() [33]
                0.00    0.00    1490/5960        Surf::GetChild3() [17]
                0.00    0.00    1490/5960        Surf::GetChild4() [25]
[31]     0.0    0.00    0.00    5960         Node::GetChild(int) const [31]
                0.00    0.00    5960/12416       Node::Node(unsigned short, unsigned long, unsigned long, char) [27]
-----------------------------------------------
                0.00    0.00    1490/1490        Planet::DrawSurface(Surf*) [3]
[32]     0.0    0.00    0.00    1490         Surf::GetChild1() [32]
                0.00    0.00    1490/5960        Node::GetChild(int) const [31]
                0.00    0.00    1490/7036        Surf::Surf() [51]
                0.00    0.00    1490/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00    1490/1490        Planet::DrawSurface(Surf*) [3]
[33]     0.0    0.00    0.00    1490         Surf::GetChild2() [33]
                0.00    0.00    1490/5960        Node::GetChild(int) const [31]
                0.00    0.00    1490/7036        Surf::Surf() [51]
                0.00    0.00    1490/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00       6/6           Planet::Initialize(int) [18]
[34]     0.0    0.00    0.00       6         Grid::Grid(unsigned int, unsigned int) [34]
                0.00    0.00    6534/26457922     Coord3D::Coord3D() [6]
-----------------------------------------------
                0.00    0.00      34/34          Planet::DrawChunk(Surf*) [4]
[35]     0.0    0.00    0.00      34         Cache::PlanChunkLoading(Node) [35]
                0.00    0.00      34/34          Cache::NodeLoadedOrPlaned(Node) [36]
                0.00    0.00      34/11097       Node::Node(Node const&) [49]
                0.00    0.00      34/37202       Node::~Node() [45]
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::size() const [74]
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::push_back(Node const&) [79]
-----------------------------------------------
                0.00    0.00      34/34          Cache::PlanChunkLoading(Node) [35]
[36]     0.0    0.00    0.00      34         Cache::NodeLoadedOrPlaned(Node) [36]
                0.00    0.00     561/101764      Node::operator==(Node&) [16]
                0.00    0.00      34/36          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator() [65]
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::begin() [76]
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::end() [75]
                0.00    0.00      34/35          bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [68]
-----------------------------------------------
                0.00    0.00       1/1           global constructors keyed to cam [8]
[37]     0.0    0.00    0.00       1         __static_initialization_and_destruction_0(int, int) [37]
                0.00    0.00       2/26457922     Coord3D::Coord3D() [6]
                0.00    0.00       1/1           Options::Options() [106]
-----------------------------------------------
                0.00    0.00      34/6623394     Chunk::Load(Node) [15]
                0.00    0.00   12416/6623394     Planet::GetDistance(Surf*) [20]
                0.00    0.00 6610944/6623394     Planet::DrawChunk(Surf*) [4]
[44]     0.0    0.00    0.00 6623394         Node::GetPrefix() const [44]
-----------------------------------------------
                0.00    0.00       1/37202       std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
                0.00    0.00      34/37202       Cache::PlanChunkLoading(Node) [35]
                0.00    0.00      34/37202       Cache::LoadChunk(Node) [12]
                0.00    0.00      34/37202       void std::_Destroy<Node>(Node*) [81]
                0.00    0.00      34/37202       Chunk::~Chunk() [71]
                0.00    0.00      69/37202       Cache::Manage() [13]
                0.00    0.00     128/37202       ChunkEntry::~ChunkEntry() [58]
                0.00    0.00    1490/37202       Surf::GetChild1() [32]
                0.00    0.00    1490/37202       Surf::GetChild2() [33]
                0.00    0.00    1490/37202       Surf::GetChild3() [17]
                0.00    0.00    1490/37202       Surf::GetChild4() [25]
                0.00    0.00    6456/37202       Planet::Draw() [2]
                0.00    0.00   10960/37202       Planet::DrawChunk(Surf*) [4]
                0.00    0.00   13492/37202       Surf::~Surf() [48]
[45]     0.0    0.00    0.00   37202         Node::~Node() [45]
-----------------------------------------------
                0.00    0.00   24832/24832       Planet::DrawSurface(Surf*) [3]
[46]     0.0    0.00    0.00   24832         Node::GetDepth() const [46]
-----------------------------------------------
                0.00    0.00      34/13689       Chunk::Chunk() [70]
                0.00    0.00      35/13689       Cache::Manage() [13]
                0.00    0.00     128/13689       ChunkEntry::ChunkEntry() [57]
                0.00    0.00    6456/13689       Surf::Surf(unsigned int, unsigned int, unsigned int, unsigned int, Node) [28]
                0.00    0.00    7036/13689       Surf::Surf() [51]
[47]     0.0    0.00    0.00   13689         Node::Node() [47]
-----------------------------------------------
                0.00    0.00    5960/13492       Planet::DrawSurface(Surf*) [3]
                0.00    0.00    7532/13492       Planet::Draw() [2]
[48]     0.0    0.00    0.00   13492         Surf::~Surf() [48]
                0.00    0.00   13492/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00       1/11097       std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
                0.00    0.00      34/11097       Cache::PlanChunkLoading(Node) [35]
                0.00    0.00      34/11097       Cache::Manage() [13]
                0.00    0.00      34/11097       Cache::LoadChunk(Node) [12]
                0.00    0.00      34/11097       void std::_Construct<Node, Node>(Node*, Node const&) [80]
                0.00    0.00   10960/11097       Planet::DrawChunk(Surf*) [4]
[49]     0.0    0.00    0.00   11097         Node::Node(Node const&) [49]
-----------------------------------------------
                0.00    0.00   10926/10926       Planet::DrawChunk(Surf*) [4]
[50]     0.0    0.00    0.00   10926         Texture::Bind() [50]
                0.00    0.00      31/31          Texture::UpLoad() [83]
-----------------------------------------------
                0.00    0.00    1076/7036        Planet::Draw() [2]
                0.00    0.00    1490/7036        Surf::GetChild1() [32]
                0.00    0.00    1490/7036        Surf::GetChild2() [33]
                0.00    0.00    1490/7036        Surf::GetChild3() [17]
                0.00    0.00    1490/7036        Surf::GetChild4() [25]
[51]     0.0    0.00    0.00    7036         Surf::Surf() [51]
                0.00    0.00    7036/13689       Node::Node() [47]
-----------------------------------------------
                0.00    0.00    6534/6534        CubeToSphere(Coord3D) [19]
[52]     0.0    0.00    0.00    6534         Coord3DToPolar(Coord3D, float*, float*) [52]
-----------------------------------------------
                0.00    0.00    6534/6534        Planet::Initialize(int) [18]
[53]     0.0    0.00    0.00    6534         Grid::Set(unsigned int, unsigned int, Coord3D) [53]
-----------------------------------------------
                0.00    0.00    6534/6534        Planet::Initialize(int) [18]
[54]     0.0    0.00    0.00    6534         Coord3D::Coord3D(float, float, float) [54]
-----------------------------------------------
                0.00    0.00    1076/1076        main [1]
[55]     0.0    0.00    0.00    1076         waitFrame(unsigned int) [55]
-----------------------------------------------
                0.00    0.00    1076/1076        std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [30]
[56]     0.0    0.00    0.00    1076         bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [56]
-----------------------------------------------
                0.00    0.00     128/128         Cache::Initialize() [100]
[57]     0.0    0.00    0.00     128         ChunkEntry::ChunkEntry() [57]
                0.00    0.00     128/13689       Node::Node() [47]
-----------------------------------------------
                0.00    0.00     128/128         Cache::~Cache() [103]
[58]     0.0    0.00    0.00     128         ChunkEntry::~ChunkEntry() [58]
                0.00    0.00     128/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00     128/128         Cache::FreeAllEntries() [101]
[59]     0.0    0.00    0.00     128         Cache::FreeEntry(unsigned int) [59]
                0.00    0.00      34/34          Chunk::~Chunk() [71]
-----------------------------------------------
                0.00    0.00       2/72          std::deque<Node, std::allocator<Node> >::~deque() [141]
                0.00    0.00       2/72          void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [146]
                0.00    0.00      34/72          std::deque<Node, std::allocator<Node> >::begin() [76]
                0.00    0.00      34/72          std::deque<Node, std::allocator<Node> >::end() [75]
[60]     0.0    0.00    0.00      72         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [60]
-----------------------------------------------
                0.00    0.00      35/70          std::deque<Node, std::allocator<Node> >::empty() const [67]
                0.00    0.00      35/70          bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [68]
[61]     0.0    0.00    0.00      70         bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [61]
-----------------------------------------------
                0.00    0.00      30/64          void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&) [86]
                0.00    0.00      34/64          void std::_Construct<Node, Node>(Node*, Node const&) [80]
[62]     0.0    0.00    0.00      64         operator new(unsigned int, void*) [62]
-----------------------------------------------
                0.00    0.00       1/50          std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [133]
                0.00    0.00       1/50          std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [135]
                0.00    0.00       2/50          std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
                0.00    0.00       2/50          std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [95]
                0.00    0.00       2/50          std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [94]
                0.00    0.00       2/50          std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
                0.00    0.00       2/50          std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size() [92]
                0.00    0.00      38/50          std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [64]
[63]     0.0    0.00    0.00      50         std::__deque_buf_size(unsigned int) [63]
-----------------------------------------------
                0.00    0.00       4/38          std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00      34/38          std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [82]
[64]     0.0    0.00    0.00      38         std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [64]
                0.00    0.00      38/50          std::__deque_buf_size(unsigned int) [63]
-----------------------------------------------
                0.00    0.00       2/36          std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [116]
                0.00    0.00      34/36          Cache::NodeLoadedOrPlaned(Node) [36]
[65]     0.0    0.00    0.00      36         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator() [65]
-----------------------------------------------
                0.00    0.00       1/35          main [1]
                0.00    0.00      34/35          Chunk::Load(Node) [15]
[66]     0.0    0.00    0.00      35         Texture::Texture() [66]
-----------------------------------------------
                0.00    0.00      35/35          Cache::Manage() [13]
[67]     0.0    0.00    0.00      35         std::deque<Node, std::allocator<Node> >::empty() const [67]
                0.00    0.00      35/70          bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [61]
-----------------------------------------------
                0.00    0.00       1/35          void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type) [144]
                0.00    0.00      34/35          Cache::NodeLoadedOrPlaned(Node) [36]
[68]     0.0    0.00    0.00      35         bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [68]
                0.00    0.00      35/70          bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [61]
-----------------------------------------------
                0.00    0.00      34/34          Cache::LoadChunk(Node) [12]
[69]     0.0    0.00    0.00      34         Cache::GetFreeEntry() [69]
-----------------------------------------------
                0.00    0.00      34/34          Cache::LoadChunk(Node) [12]
[70]     0.0    0.00    0.00      34         Chunk::Chunk() [70]
                0.00    0.00      34/13689       Node::Node() [47]
-----------------------------------------------
                0.00    0.00      34/34          Cache::FreeEntry(unsigned int) [59]
[71]     0.0    0.00    0.00      34         Chunk::~Chunk() [71]
                0.00    0.00      34/34          Texture::~Texture() [72]
                0.00    0.00      34/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00      34/34          Chunk::~Chunk() [71]
[72]     0.0    0.00    0.00      34         Texture::~Texture() [72]
                0.00    0.00      30/30          gl_plan_destroying(GlObjectType, unsigned int) [84]
-----------------------------------------------
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::front() [77]
[73]     0.0    0.00    0.00      34         std::_Deque_iterator<Node, Node&, Node*>::operator*() const [73]
-----------------------------------------------
                0.00    0.00      34/34          Cache::PlanChunkLoading(Node) [35]
[74]     0.0    0.00    0.00      34         std::deque<Node, std::allocator<Node> >::size() const [74]
                0.00    0.00      34/34          std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [82]
-----------------------------------------------
                0.00    0.00      34/34          Cache::NodeLoadedOrPlaned(Node) [36]
[75]     0.0    0.00    0.00      34         std::deque<Node, std::allocator<Node> >::end() [75]
                0.00    0.00      34/72          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [60]
-----------------------------------------------
                0.00    0.00      34/34          Cache::NodeLoadedOrPlaned(Node) [36]
[76]     0.0    0.00    0.00      34         std::deque<Node, std::allocator<Node> >::begin() [76]
                0.00    0.00      34/72          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [60]
-----------------------------------------------
                0.00    0.00      34/34          Cache::Manage() [13]
[77]     0.0    0.00    0.00      34         std::deque<Node, std::allocator<Node> >::front() [77]
                0.00    0.00      34/34          std::_Deque_iterator<Node, Node&, Node*>::operator*() const [73]
-----------------------------------------------
                0.00    0.00      34/34          Cache::Manage() [13]
[78]     0.0    0.00    0.00      34         std::deque<Node, std::allocator<Node> >::pop_front() [78]
                0.00    0.00      33/34          void std::_Destroy<Node>(Node*) [81]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [137]
-----------------------------------------------
                0.00    0.00      34/34          Cache::PlanChunkLoading(Node) [35]
[79]     0.0    0.00    0.00      34         std::deque<Node, std::allocator<Node> >::push_back(Node const&) [79]
                0.00    0.00      33/34          void std::_Construct<Node, Node>(Node*, Node const&) [80]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
-----------------------------------------------
                0.00    0.00       1/34          std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
                0.00    0.00      33/34          std::deque<Node, std::allocator<Node> >::push_back(Node const&) [79]
[80]     0.0    0.00    0.00      34         void std::_Construct<Node, Node>(Node*, Node const&) [80]
                0.00    0.00      34/64          operator new(unsigned int, void*) [62]
                0.00    0.00      34/11097       Node::Node(Node const&) [49]
-----------------------------------------------
                0.00    0.00       1/34          std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [137]
                0.00    0.00      33/34          std::deque<Node, std::allocator<Node> >::pop_front() [78]
[81]     0.0    0.00    0.00      34         void std::_Destroy<Node>(Node*) [81]
                0.00    0.00      34/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00      34/34          std::deque<Node, std::allocator<Node> >::size() const [74]
[82]     0.0    0.00    0.00      34         std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [82]
                0.00    0.00      34/38          std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [64]
-----------------------------------------------
                0.00    0.00      31/31          Texture::Bind() [50]
[83]     0.0    0.00    0.00      31         Texture::UpLoad() [83]
-----------------------------------------------
                0.00    0.00      30/30          Texture::~Texture() [72]
[84]     0.0    0.00    0.00      30         gl_plan_destroying(GlObjectType, unsigned int) [84]
                0.00    0.00      30/30          std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&) [85]
-----------------------------------------------
                0.00    0.00      30/30          gl_plan_destroying(GlObjectType, unsigned int) [84]
[85]     0.0    0.00    0.00      30         std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&) [85]
                0.00    0.00      30/30          void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&) [86]
-----------------------------------------------
                0.00    0.00      30/30          std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&) [85]
[86]     0.0    0.00    0.00      30         void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&) [86]
                0.00    0.00      30/64          operator new(unsigned int, void*) [62]
-----------------------------------------------
                0.00    0.00       1/4           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
                0.00    0.00       1/4           std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [137]
                0.00    0.00       2/4           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
[87]     0.0    0.00    0.00       4         std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00       4/38          std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [64]
-----------------------------------------------
                0.00    0.00       2/4           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [143]
                0.00    0.00       2/4           void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [147]
[88]     0.0    0.00    0.00       4         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [88]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [95]
[89]     0.0    0.00    0.00       2         std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int) [89]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [94]
[90]     0.0    0.00    0.00       2         std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [90]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
[91]     0.0    0.00    0.00       2         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***) [91]
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size() [92]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***) [91]
[92]     0.0    0.00    0.00       2         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size() [92]
                0.00    0.00       2/50          std::__deque_buf_size(unsigned int) [63]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [121]
[93]     0.0    0.00    0.00       2         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator() [93]
-----------------------------------------------
                0.00    0.00       1/2           std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [113]
                0.00    0.00       1/2           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
[94]     0.0    0.00    0.00       2         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [94]
                0.00    0.00       2/50          std::__deque_buf_size(unsigned int) [63]
                0.00    0.00       2/2           std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [90]
-----------------------------------------------
                0.00    0.00       1/2           std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [137]
                0.00    0.00       1/2           std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [114]
[95]     0.0    0.00    0.00       2         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [95]
                0.00    0.00       2/50          std::__deque_buf_size(unsigned int) [63]
                0.00    0.00       2/2           std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int) [89]
-----------------------------------------------
                0.00    0.00       1/2           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
                0.00    0.00       1/2           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
[96]     0.0    0.00    0.00       2         unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&) [96]
-----------------------------------------------
                0.00    0.00       1/1           __do_global_ctors_aux [7]
[97]     0.0    0.00    0.00       1         global constructors keyed to _Z15_check_gl_errorPc [97]
                0.00    0.00       1/1           __static_initialization_and_destruction_0(int, int) [99]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[98]     0.0    0.00    0.00       1         gl_init_garbage() [98]
-----------------------------------------------
                0.00    0.00       1/1           global constructors keyed to _Z15_check_gl_errorPc [97]
[99]     0.0    0.00    0.00       1         __static_initialization_and_destruction_0(int, int) [99]
                0.00    0.00       1/1           GlGarbage::GlGarbage() [107]
-----------------------------------------------
                0.00    0.00       1/1           Planet::Initialize(int) [18]
[100]    0.0    0.00    0.00       1         Cache::Initialize() [100]
                0.00    0.00     128/128         ChunkEntry::ChunkEntry() [57]
-----------------------------------------------
                0.00    0.00       1/1           Cache::~Cache() [103]
[101]    0.0    0.00    0.00       1         Cache::FreeAllEntries() [101]
                0.00    0.00     128/128         Cache::FreeEntry(unsigned int) [59]
-----------------------------------------------
                0.00    0.00       1/1           Planet::Initialize(int) [18]
[102]    0.0    0.00    0.00       1         Cache::Cache(unsigned int) [102]
                0.00    0.00       1/1           std::allocator<Node>::allocator() [109]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&) [140]
                0.00    0.00       1/1           std::allocator<Node>::~allocator() [110]
-----------------------------------------------
                0.00    0.00       1/1           Planet::~Planet() [105]
[103]    0.0    0.00    0.00       1         Cache::~Cache() [103]
                0.00    0.00     128/128         ChunkEntry::~ChunkEntry() [58]
                0.00    0.00       1/1           Cache::FreeAllEntries() [101]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::~deque() [141]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[104]    0.0    0.00    0.00       1         Planet::Planet() [104]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[105]    0.0    0.00    0.00       1         Planet::~Planet() [105]
                0.00    0.00       1/1           Cache::~Cache() [103]
-----------------------------------------------
                0.00    0.00       1/1           __static_initialization_and_destruction_0(int, int) [37]
[106]    0.0    0.00    0.00       1         Options::Options() [106]
-----------------------------------------------
                0.00    0.00       1/1           __static_initialization_and_destruction_0(int, int) [99]
[107]    0.0    0.00    0.00       1         GlGarbage::GlGarbage() [107]
                0.00    0.00       1/1           std::allocator<GlObject*>::allocator() [111]
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&) [142]
                0.00    0.00       1/1           std::allocator<GlObject*>::~allocator() [112]
-----------------------------------------------
                0.00    0.00       1/1           __tcf_0 [208]
[108]    0.0    0.00    0.00       1         GlGarbage::~GlGarbage() [108]
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [143]
-----------------------------------------------
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
[109]    0.0    0.00    0.00       1         std::allocator<Node>::allocator() [109]
-----------------------------------------------
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
[110]    0.0    0.00    0.00       1         std::allocator<Node>::~allocator() [110]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::GlGarbage() [107]
[111]    0.0    0.00    0.00       1         std::allocator<GlObject*>::allocator() [111]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::GlGarbage() [107]
[112]    0.0    0.00    0.00       1         std::allocator<GlObject*>::~allocator() [112]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
[113]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [113]
                0.00    0.00       1/2           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [94]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [117]
[114]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [114]
                0.00    0.00       1/2           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [95]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [116]
[115]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
                0.00    0.00       2/50          std::__deque_buf_size(unsigned int) [63]
                0.00    0.00       2/4           std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00       1/2           unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&) [96]
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int) [129]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [113]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&) [140]
[116]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [116]
                0.00    0.00       2/36          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator() [65]
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&) [131]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::~deque() [141]
[117]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [117]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [114]
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int) [130]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
[118]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [118]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [133]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [122]
[119]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [119]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [135]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [121]
[120]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
                0.00    0.00       2/50          std::__deque_buf_size(unsigned int) [63]
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***) [91]
                0.00    0.00       1/2           unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&) [96]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int) [132]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [118]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&) [142]
[121]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [121]
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator() [93]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&) [136]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [143]
[122]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [122]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [119]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int) [134]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int) [130]
[123]    0.0    0.00    0.00       1         std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int) [123]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int) [129]
[124]    0.0    0.00    0.00       1         std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [124]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [135]
[125]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int) [125]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [133]
[126]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [126]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int) [134]
[127]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int) [127]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int) [132]
[128]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [128]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [115]
[129]    0.0    0.00    0.00       1         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int) [129]
                0.00    0.00       1/1           std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [124]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [117]
[130]    0.0    0.00    0.00       1         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int) [130]
                0.00    0.00       1/1           std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int) [123]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [116]
[131]    0.0    0.00    0.00       1         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&) [131]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [120]
[132]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int) [132]
                0.00    0.00       1/1           std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [128]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [118]
[133]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [133]
                0.00    0.00       1/50          std::__deque_buf_size(unsigned int) [63]
                0.00    0.00       1/1           std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [126]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [122]
[134]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int) [134]
                0.00    0.00       1/1           std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int) [127]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [119]
[135]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [135]
                0.00    0.00       1/50          std::__deque_buf_size(unsigned int) [63]
                0.00    0.00       1/1           std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int) [125]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [121]
[136]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&) [136]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::pop_front() [78]
[137]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [137]
                0.00    0.00       1/34          void std::_Destroy<Node>(Node*) [81]
                0.00    0.00       1/2           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [95]
                0.00    0.00       1/4           std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::push_back(Node const&) [79]
[138]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
                0.00    0.00       1/11097       Node::Node(Node const&) [49]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int) [139]
                0.00    0.00       1/2           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [94]
                0.00    0.00       1/34          void std::_Construct<Node, Node>(Node*, Node const&) [80]
                0.00    0.00       1/4           std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00       1/37202       Node::~Node() [45]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [138]
[139]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int) [139]
-----------------------------------------------
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
[140]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&) [140]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [116]
-----------------------------------------------
                0.00    0.00       1/1           Cache::~Cache() [103]
[141]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::~deque() [141]
                0.00    0.00       2/72          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [60]
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [146]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [117]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::GlGarbage() [107]
[142]    0.0    0.00    0.00       1         std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&) [142]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [121]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::~GlGarbage() [108]
[143]    0.0    0.00    0.00       1         std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [143]
                0.00    0.00       2/4           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [88]
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [147]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [122]
-----------------------------------------------
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [146]
[144]    0.0    0.00    0.00       1         void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type) [144]
                0.00    0.00       1/35          bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [68]
-----------------------------------------------
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [147]
[145]    0.0    0.00    0.00       1         void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type) [145]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::~deque() [141]
[146]    0.0    0.00    0.00       1         void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [146]
                0.00    0.00       2/72          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [60]
                0.00    0.00       1/1           void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type) [144]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [143]
[147]    0.0    0.00    0.00       1         void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [147]
                0.00    0.00       2/4           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [88]
                0.00    0.00       1/1           void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type) [145]
-----------------------------------------------

 This table describes the call tree of the program, and was sorted by
 the total amount of time spent in each function and its children.

 Each entry in this table consists of several lines.  The line with the
 index number at the left hand margin lists the current function.
 The lines above it list the functions that called this function,
 and the lines below it list the functions this one called.
 This line lists:
     index	A unique number given to each element of the table.
		Index numbers are sorted numerically.
		The index number is printed next to every function name so
		it is easier to look up where the function in the table.

     % time	This is the percentage of the `total' time that was spent
		in this function and its children.  Note that due to
		different viewpoints, functions excluded by options, etc,
		these numbers will NOT add up to 100%.

     self	This is the total amount of time spent in this function.

     children	This is the total amount of time propagated into this
		function by its children.

     called	This is the number of times the function was called.
		If the function called itself recursively, the number
		only includes non-recursive calls, and is followed by
		a `+' and the number of recursive calls.

     name	The name of the current function.  The index number is
		printed after it.  If the function is a member of a
		cycle, the cycle number is printed between the
		function's name and the index number.


 For the function's parents, the fields have the following meanings:

     self	This is the amount of time that was propagated directly
		from the function into this parent.

     children	This is the amount of time that was propagated from
		the function's children into this parent.

     called	This is the number of times this parent called the
		function `/' the total number of times the function
		was called.  Recursive calls to the function are not
		included in the number after the `/'.

     name	This is the name of the parent.  The parent's index
		number is printed after it.  If the parent is a
		member of a cycle, the cycle number is printed between
		the name and the index number.

 If the parents of the function cannot be determined, the word
 `<spontaneous>' is printed in the `name' field, and all the other
 fields are blank.

 For the function's children, the fields have the following meanings:

     self	This is the amount of time that was propagated directly
		from the child into the function.

     children	This is the amount of time that was propagated from the
		child's children to the function.

     called	This is the number of times the function called
		this child `/' the total number of times the child
		was called.  Recursive calls by the child are not
		listed in the number after the `/'.

     name	This is the name of the child.  The child's index
		number is printed after it.  If the child is a
		member of a cycle, the cycle number is printed
		between the name and the index number.

 If there are any cycles (circles) in the call graph, there is an
 entry for the cycle-as-a-whole.  This entry shows who called the
 cycle (as parents) and the members of the cycle (as children.)
 The `+' recursive calls entry shows the number of function calls that
 were internal to the cycle, and the calls entry for each member shows,
 for that member, how many times it was called from other members of
 the cycle.


Index by function name

  [97] global constructors keyed to _Z15_check_gl_errorPc (gl_stuff.cpp) [20] Planet::GetDistance(Surf*) [64] std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size()
   [8] global constructors keyed to cam (Cache.hpp) [2] Planet::Draw() [60] std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&)
  [19] CubeToSphere(Coord3D)   [4] Planet::DrawChunk(Surf*) [65] std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator()
  [52] Coord3DToPolar(Coord3D, float*, float*) [104] Planet::Planet() [91] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***)
  [21] PolarToCoord3D(float, float, float) [105] Planet::~Planet() [92] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size()
  [98] gl_init_garbage()      [54] Coord3D::Coord3D(float, float, float) [88] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
  [29] gl_clear_garbage()      [6] Coord3D::Coord3D()     [93] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator()
  [84] gl_plan_destroying(GlObjectType, unsigned int) [106] Options::Options() [129] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int)
  [37] __static_initialization_and_destruction_0(int, int) (Cache.hpp) [50] Texture::Bind() [94] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node()
  [99] __static_initialization_and_destruction_0(int, int) (gl_stuff.cpp) [11] Texture::Load(char*) [130] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int)
  [55] waitFrame(unsigned int) [83] Texture::UpLoad()     [95] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*)
  [57] ChunkEntry::ChunkEntry() [66] Texture::Texture()  [131] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&)
  [58] ChunkEntry::~ChunkEntry() [72] Texture::~Texture() [132] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int)
   [5] Grid::Get(unsigned int, unsigned int) [107] GlGarbage::GlGarbage() [133] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node()
  [53] Grid::Set(unsigned int, unsigned int, Coord3D) [108] GlGarbage::~GlGarbage() [134] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int)
  [34] Grid::Grid(unsigned int, unsigned int) [26] Node::GetNodesBeforeLevel(int) const [135] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**)
  [49] Node::Node(Node const&) [31] Node::GetChild(int) const [136] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&)
  [27] Node::Node(unsigned short, unsigned long, unsigned long, char) [46] Node::GetDepth() const [137] std::deque<Node, std::allocator<Node> >::_M_pop_front_aux()
  [47] Node::Node()           [22] Node::GetNumber() const [138] std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&)
  [45] Node::~Node()          [44] Node::GetPrefix() const [139] std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int)
  [16] Node::operator==(Node&) [73] std::_Deque_iterator<Node, Node&, Node*>::operator*() const [75] std::deque<Node, std::allocator<Node> >::end()
  [23] Node::operator!=(Node&) [74] std::deque<Node, std::allocator<Node> >::size() const [76] std::deque<Node, std::allocator<Node> >::begin()
  [32] Surf::GetChild1()      [67] std::deque<Node, std::allocator<Node> >::empty() const [77] std::deque<Node, std::allocator<Node> >::front()
  [33] Surf::GetChild2()      [30] std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [78] std::deque<Node, std::allocator<Node> >::pop_front()
  [17] Surf::GetChild3()     [109] std::allocator<Node>::allocator() [79] std::deque<Node, std::allocator<Node> >::push_back(Node const&)
  [25] Surf::GetChild4()     [110] std::allocator<Node>::~allocator() [140] std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&)
  [28] Surf::Surf(unsigned int, unsigned int, unsigned int, unsigned int, Node) [111] std::allocator<GlObject*>::allocator() [141] std::deque<Node, std::allocator<Node> >::~deque()
  [51] Surf::Surf()          [112] std::allocator<GlObject*>::~allocator() [85] std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&)
  [48] Surf::~Surf()         [113] std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [142] std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&)
 [100] Cache::Initialize()   [114] std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [143] std::deque<GlObject*, std::allocator<GlObject*> >::~deque()
  [69] Cache::GetFreeEntry() [115] std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [80] void std::_Construct<Node, Node>(Node*, Node const&)
  [24] Cache::ReleaseChunk(Node) [116] std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [86] void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&)
   [9] Cache::ReleaseChunk(Chunk*) [117] std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [144] void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type)
 [101] Cache::FreeAllEntries() [118] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [145] void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type)
  [35] Cache::PlanChunkLoading(Node) [119] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [63] std::__deque_buf_size(unsigned int)
  [36] Cache::NodeLoadedOrPlaned(Node) [120] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [96] unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&)
  [13] Cache::Manage()       [121] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [81] void std::_Destroy<Node>(Node*)
  [10] Cache::GetChunk(Node) [122] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [146] void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>)
  [59] Cache::FreeEntry(unsigned int) [89] std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int) [147] void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>)
  [12] Cache::LoadChunk(Node) [90] std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [61] bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
 [102] Cache::Cache(unsigned int) [123] std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int) [56] bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
 [103] Cache::~Cache()       [124] std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [82] std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  [15] Chunk::Load(Node)     [125] std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int) [68] bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  [70] Chunk::Chunk()        [126] std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [62] operator new(unsigned int, void*)
  [71] Chunk::~Chunk()       [127] std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int) [1] main
  [18] Planet::Initialize(int) [128] std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
   [3] Planet::DrawSurface(Surf*) [87] std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**)
