Flat profile:

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls  ms/call  ms/call  name    
 34.59     10.28    10.28  9398558     0.00     0.00  PolarToCoord3D(float, float, float)
 26.45     18.14     7.86     8181     0.96     3.59  Planet::DrawChunk(Surf*)
 22.85     24.93     6.79  9398176     0.00     0.00  CubeToSphere(Coord3D)
  8.98     27.60     2.67  9398176     0.00     0.00  Coord3DToPolar(Coord3D, float*, float*)
  2.29     28.28     0.68  9398176     0.00     0.00  Coord3D::Coord3D(float, float, float)
  1.82     28.82     0.54 18786592     0.00     0.00  Coord3D::Coord3D()
  0.74     29.04     0.22  7041086     0.00     0.00  Node::GetPrefix() const
  0.54     29.20     0.16     8181     0.02     0.02  Cache::ReleaseChunk(Chunk*)
  0.44     29.33     0.13        1   130.00   130.00  Options::Options()
  0.30     29.42     0.09   432806     0.00     0.00  Node::GetNumber() const
  0.27     29.50     0.08        1    80.00    80.00  Texture::Load(char*)
  0.13     29.54     0.04   208253     0.00     0.00  Node::operator==(Node&)
  0.10     29.57     0.03   432806     0.00     0.00  Node::GetNodesBeforeLevel(int) const
  0.10     29.60     0.03    29088     0.00     0.00  Node::~Node()
  0.07     29.62     0.02     8181     0.00     0.02  Cache::GetChunk(Node)
  0.07     29.64     0.02     1963     0.01     0.01  Surf::GetChild3()
  0.03     29.65     0.01     8181     0.00     0.00  Texture::Bind()
  0.03     29.66     0.01     7852     0.00     0.00  Node::GetChild(int) const
  0.03     29.67     0.01     1963     0.01     0.01  Surf::GetChild1()
  0.03     29.68     0.01     1963     0.01     0.01  Surf::GetChild2()
  0.03     29.69     0.01      382     0.03    77.20  Planet::Draw()
  0.03     29.70     0.01       63     0.16     0.16  Texture::UpLoad()
  0.03     29.71     0.01       62     0.16     0.16  std::deque<Node, std::allocator<Node> >::pop_front()
  0.03     29.72     0.01                             main
  0.00     29.72     0.00    10450     0.00     0.00  Node::Node()
  0.00     29.72     0.00    10197     0.00     0.00  Surf::Surf()
  0.00     29.72     0.00    10197     0.00     0.00  Surf::~Surf()
  0.00     29.72     0.00    10144     0.00     0.00  GetDistance(Surf*)
  0.00     29.72     0.00    10144     0.00     0.00  Node::Node(unsigned short, unsigned long, unsigned long, char)
  0.00     29.72     0.00     8494     0.00     0.00  Node::Node(Node const&)
  0.00     29.72     0.00     8119     0.00     0.00  Node::operator!=(Node&)
  0.00     29.72     0.00     2292     0.00    12.86  Planet::DrawSurface(Surf*, int)
  0.00     29.72     0.00     1963     0.00     0.00  Surf::GetChild4()
  0.00     29.72     0.00      382     0.00     0.00  gl_clear_garbage()
  0.00     29.72     0.00      382     0.00     0.00  waitFrame(unsigned int)
  0.00     29.72     0.00      382     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::empty() const
  0.00     29.72     0.00      382     0.00     0.00  bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
  0.00     29.72     0.00      128     0.00     0.00  ChunkEntry::ChunkEntry()
  0.00     29.72     0.00      128     0.00     0.00  ChunkEntry::~ChunkEntry()
  0.00     29.72     0.00      128     0.00     0.00  Cache::FreeEntry(unsigned int)
  0.00     29.72     0.00      128     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     29.72     0.00      126     0.00     0.00  bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     29.72     0.00      124     0.00     0.00  operator new(unsigned int, void*)
  0.00     29.72     0.00       86     0.00     0.00  std::__deque_buf_size(unsigned int)
  0.00     29.72     0.00       70     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size()
  0.00     29.72     0.00       64     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator()
  0.00     29.72     0.00       63     0.00     0.00  Texture::Texture()
  0.00     29.72     0.00       63     0.00     0.00  std::deque<Node, std::allocator<Node> >::empty() const
  0.00     29.72     0.00       63     0.00     0.00  bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     29.72     0.00       62     0.00     0.00  gl_plan_destroying(GlObjectType, unsigned int)
  0.00     29.72     0.00       62     0.00     0.00  Cache::GetFreeEntry()
  0.00     29.72     0.00       62     0.00     0.02  Cache::PlanChunkLoading(Node)
  0.00     29.72     0.00       62     0.00     0.02  Cache::NodeLoadedOrPlaned(Node)
  0.00     29.72     0.00       62     0.00     0.00  Cache::LoadChunk(Node)
  0.00     29.72     0.00       62     0.00     0.00  Chunk::Load(Node)
  0.00     29.72     0.00       62     0.00     0.00  Chunk::Chunk()
  0.00     29.72     0.00       62     0.00     0.00  Chunk::~Chunk()
  0.00     29.72     0.00       62     0.00     0.00  Texture::LoadCompressed(char*)
  0.00     29.72     0.00       62     0.00     0.00  Texture::~Texture()
  0.00     29.72     0.00       62     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::operator*() const
  0.00     29.72     0.00       62     0.00     0.00  std::deque<Node, std::allocator<Node> >::size() const
  0.00     29.72     0.00       62     0.00     0.00  std::deque<Node, std::allocator<Node> >::end()
  0.00     29.72     0.00       62     0.00     0.00  std::deque<Node, std::allocator<Node> >::begin()
  0.00     29.72     0.00       62     0.00     0.00  std::deque<Node, std::allocator<Node> >::front()
  0.00     29.72     0.00       62     0.00     0.00  std::deque<Node, std::allocator<Node> >::push_back(Node const&)
  0.00     29.72     0.00       62     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&)
  0.00     29.72     0.00       62     0.00     0.00  void std::_Construct<Node, Node>(Node*, Node const&)
  0.00     29.72     0.00       62     0.00     0.00  void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&)
  0.00     29.72     0.00       62     0.00     0.00  void std::_Destroy<Node>(Node*)
  0.00     29.72     0.00       62     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  0.00     29.72     0.00        8     0.00     0.00  std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**)
  0.00     29.72     0.00        4     0.00     0.00  std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int)
  0.00     29.72     0.00        4     0.00     0.00  std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     29.72     0.00        4     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
  0.00     29.72     0.00        4     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node()
  0.00     29.72     0.00        4     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*)
  0.00     29.72     0.00        3     0.00     0.00  std::deque<Node, std::allocator<Node> >::_M_pop_front_aux()
  0.00     29.72     0.00        3     0.00     0.00  std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&)
  0.00     29.72     0.00        3     0.00     0.00  std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int)
  0.00     29.72     0.00        2     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***)
  0.00     29.72     0.00        2     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size()
  0.00     29.72     0.00        2     0.00     0.00  std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator()
  0.00     29.72     0.00        2     0.00     0.00  unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&)
  0.00     29.72     0.00        1     0.00   130.00  global constructors keyed to ERR
  0.00     29.72     0.00        1     0.00     0.00  global constructors keyed to _Z15_check_gl_errorPc
  0.00     29.72     0.00        1     0.00     0.00  gl_init_garbage()
  0.00     29.72     0.00        1     0.00   130.00  __static_initialization_and_destruction_0(int, int)
  0.00     29.72     0.00        1     0.00     0.00  __static_initialization_and_destruction_0(int, int)
  0.00     29.72     0.00        1     0.00     0.00  Cache::Initialize()
  0.00     29.72     0.00        1     0.00     0.06  Cache::FreeAllEntries()
  0.00     29.72     0.00        1     0.00    10.28  Cache::Manage()
  0.00     29.72     0.00        1     0.00     0.00  Cache::Cache(unsigned int)
  0.00     29.72     0.00        1     0.00     0.20  Cache::~Cache()
  0.00     29.72     0.00        1     0.00     0.00  Planet::Initialize(int)
  0.00     29.72     0.00        1     0.00     0.00  Planet::Planet()
  0.00     29.72     0.00        1     0.00     0.20  Planet::~Planet()
  0.00     29.72     0.00        1     0.00     0.00  GlGarbage::GlGarbage()
  0.00     29.72     0.00        1     0.00     0.00  GlGarbage::~GlGarbage()
  0.00     29.72     0.00        1     0.00     0.00  std::allocator<Node>::allocator()
  0.00     29.72     0.00        1     0.00     0.00  std::allocator<Node>::~allocator()
  0.00     29.72     0.00        1     0.00     0.00  std::allocator<GlObject*>::allocator()
  0.00     29.72     0.00        1     0.00     0.00  std::allocator<GlObject*>::~allocator()
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base()
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base()
  0.00     29.72     0.00        1     0.00     0.00  std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node()
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**)
  0.00     29.72     0.00        1     0.00     0.00  std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&)
  0.00     29.72     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&)
  0.00     29.72     0.00        1     0.00     0.00  std::deque<Node, std::allocator<Node> >::~deque()
  0.00     29.72     0.00        1     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&)
  0.00     29.72     0.00        1     0.00     0.00  std::deque<GlObject*, std::allocator<GlObject*> >::~deque()
  0.00     29.72     0.00        1     0.00     0.00  void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type)
  0.00     29.72     0.00        1     0.00     0.00  void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type)
  0.00     29.72     0.00        1     0.00     0.00  void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>)
  0.00     29.72     0.00        1     0.00     0.00  void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>)

 %         the percentage of the total running time of the
time       program used by this function.

cumulative a running sum of the number of seconds accounted
 seconds   for by this function and those listed above it.

 self      the number of seconds accounted for by this
seconds    function alone.  This is the major sort for this
           listing.

calls      the number of times this function was invoked, if
           this function is profiled, else blank.
 
 self      the average number of milliseconds spent in this
ms/call    function per call, if this function is profiled,
	   else blank.

 total     the average number of milliseconds spent in this
ms/call    function and its descendents per call, if this 
	   function is profiled, else blank.

name       the name of the function.  This is the minor sort
           for this listing. The index shows the location of
	   the function in the gprof listing. If the index is
	   in parenthesis it shows where it would appear in
	   the gprof listing if it were to be printed.

		     Call graph (explanation follows)


granularity: each sample hit covers 4 byte(s) for 0.03% of 29.72 seconds

index % time    self  children    called     name
                                                 <spontaneous>
[1]     99.5    0.01   29.57                 main [1]
                0.01   29.48     382/382         Planet::Draw() [2]
                0.08    0.00       1/1           Texture::Load(char*) [19]
                0.00    0.00     382/9398558     PolarToCoord3D(float, float, float) [6]
                0.00    0.00       1/1           Planet::~Planet() [38]
                0.00    0.00     382/382         gl_clear_garbage() [59]
                0.00    0.00     382/382         waitFrame(unsigned int) [60]
                0.00    0.00       1/1           gl_init_garbage() [99]
                0.00    0.00       1/1           Planet::Planet() [104]
                0.00    0.00       1/1           Planet::Initialize(int) [103]
                0.00    0.00       1/63          Texture::Texture() [70]
-----------------------------------------------
                0.01   29.48     382/382         main [1]
[2]     99.2    0.01   29.48     382         Planet::Draw() [2]
                0.00   29.48    2292/2292        Planet::DrawSurface(Surf*, int) [3]
                0.00    0.00    2292/29088       Node::~Node() [21]
                0.00    0.00     382/10197       Surf::~Surf() [27]
                0.00    0.00    2292/10144       Node::Node(unsigned short, unsigned long, unsigned long, char) [57]
                0.00    0.00     382/10197       Surf::Surf() [56]
-----------------------------------------------
                                7852             Planet::DrawSurface(Surf*, int) [3]
                0.00   29.48    2292/2292        Planet::Draw() [2]
[3]     99.2    0.00   29.48    2292+7852    Planet::DrawSurface(Surf*, int) [3]
                7.86   21.53    8181/8181        Planet::DrawChunk(Surf*) [4]
                0.02    0.00    1963/1963        Surf::GetChild3() [22]
                0.00    0.02   10144/10144       GetDistance(Surf*) [23]
                0.01    0.00    1963/1963        Surf::GetChild1() [25]
                0.01    0.00    1963/1963        Surf::GetChild2() [26]
                0.00    0.01    9815/10197       Surf::~Surf() [27]
                0.00    0.00    1963/1963        Surf::GetChild4() [33]
                0.00    0.00    1963/10197       Surf::Surf() [56]
                                7852             Planet::DrawSurface(Surf*, int) [3]
-----------------------------------------------
                7.86   21.53    8181/8181        Planet::DrawSurface(Surf*, int) [3]
[4]     98.9    7.86   21.53    8181         Planet::DrawChunk(Surf*) [4]
                6.78   13.21 9388032/9398176     CubeToSphere(Coord3D) [5]
                0.68    0.00 9388032/9398176     Coord3D::Coord3D(float, float, float) [8]
                0.27    0.00 9388032/18786592     Coord3D::Coord3D() [9]
                0.22    0.00 7041024/7041086     Node::GetPrefix() const [10]
                0.02    0.16    8181/8181        Cache::GetChunk(Node) [11]
                0.16    0.00    8181/8181        Cache::ReleaseChunk(Chunk*) [12]
                0.01    0.01    8181/8181        Texture::Bind() [24]
                0.01    0.00    8243/29088       Node::~Node() [21]
                0.00    0.00      62/62          Cache::PlanChunkLoading(Node) [35]
                0.00    0.00    8243/8494        Node::Node(Node const&) [58]
-----------------------------------------------
                0.01    0.01   10144/9398176     GetDistance(Surf*) [23]
                6.78   13.21 9388032/9398176     Planet::DrawChunk(Surf*) [4]
[5]     67.3    6.79   13.22 9398176         CubeToSphere(Coord3D) [5]
               10.28    0.27 9398176/9398558     PolarToCoord3D(float, float, float) [6]
                2.67    0.00 9398176/9398176     Coord3DToPolar(Coord3D, float*, float*) [7]
-----------------------------------------------
                0.00    0.00     382/9398558     main [1]
               10.28    0.27 9398176/9398558     CubeToSphere(Coord3D) [5]
[6]     35.5   10.28    0.27 9398558         PolarToCoord3D(float, float, float) [6]
                0.27    0.00 9398558/18786592     Coord3D::Coord3D() [9]
-----------------------------------------------
                2.67    0.00 9398176/9398176     CubeToSphere(Coord3D) [5]
[7]      9.0    2.67    0.00 9398176         Coord3DToPolar(Coord3D, float*, float*) [7]
-----------------------------------------------
                0.00    0.00   10144/9398176     GetDistance(Surf*) [23]
                0.68    0.00 9388032/9398176     Planet::DrawChunk(Surf*) [4]
[8]      2.3    0.68    0.00 9398176         Coord3D::Coord3D(float, float, float) [8]
-----------------------------------------------
                0.00    0.00       2/18786592     __static_initialization_and_destruction_0(int, int) [15]
                0.27    0.00 9388032/18786592     Planet::DrawChunk(Surf*) [4]
                0.27    0.00 9398558/18786592     PolarToCoord3D(float, float, float) [6]
[9]      1.8    0.54    0.00 18786592         Coord3D::Coord3D() [9]
-----------------------------------------------
                0.00    0.00      62/7041086     Chunk::Load(Node) [45]
                0.22    0.00 7041024/7041086     Planet::DrawChunk(Surf*) [4]
[10]     0.7    0.22    0.00 7041086         Node::GetPrefix() const [10]
-----------------------------------------------
                0.02    0.16    8181/8181        Planet::DrawChunk(Surf*) [4]
[11]     0.6    0.02    0.16    8181         Cache::GetChunk(Node) [11]
                0.04    0.11  206362/208253      Node::operator==(Node&) [13]
                0.00    0.00    8119/8119        Node::operator!=(Node&) [34]
-----------------------------------------------
                0.16    0.00    8181/8181        Planet::DrawChunk(Surf*) [4]
[12]     0.5    0.16    0.00    8181         Cache::ReleaseChunk(Chunk*) [12]
-----------------------------------------------
                0.00    0.00    1891/208253      Cache::NodeLoadedOrPlaned(Node) [36]
                0.04    0.11  206362/208253      Cache::GetChunk(Node) [11]
[13]     0.5    0.04    0.12  208253         Node::operator==(Node&) [13]
                0.09    0.03  416506/432806      Node::GetNumber() const [18]
-----------------------------------------------
                0.00    0.13       1/1           __do_global_ctors_aux [16]
[14]     0.4    0.00    0.13       1         global constructors keyed to ERR [14]
                0.00    0.13       1/1           __static_initialization_and_destruction_0(int, int) [15]
-----------------------------------------------
                0.00    0.13       1/1           global constructors keyed to ERR [14]
[15]     0.4    0.00    0.13       1         __static_initialization_and_destruction_0(int, int) [15]
                0.13    0.00       1/1           Options::Options() [17]
                0.00    0.00       2/18786592     Coord3D::Coord3D() [9]
-----------------------------------------------
                                                 <spontaneous>
[16]     0.4    0.00    0.13                 __do_global_ctors_aux [16]
                0.00    0.13       1/1           global constructors keyed to ERR [14]
                0.00    0.00       1/1           global constructors keyed to _Z15_check_gl_errorPc [98]
-----------------------------------------------
                0.13    0.00       1/1           __static_initialization_and_destruction_0(int, int) [15]
[17]     0.4    0.13    0.00       1         Options::Options() [17]
-----------------------------------------------
                0.00    0.00      62/432806      Chunk::Load(Node) [45]
                0.00    0.00   16238/432806      Node::operator!=(Node&) [34]
                0.09    0.03  416506/432806      Node::operator==(Node&) [13]
[18]     0.4    0.09    0.03  432806         Node::GetNumber() const [18]
                0.03    0.00  432806/432806      Node::GetNodesBeforeLevel(int) const [20]
-----------------------------------------------
                0.08    0.00       1/1           main [1]
[19]     0.3    0.08    0.00       1         Texture::Load(char*) [19]
-----------------------------------------------
                0.03    0.00  432806/432806      Node::GetNumber() const [18]
[20]     0.1    0.03    0.00  432806         Node::GetNodesBeforeLevel(int) const [20]
-----------------------------------------------
                0.00    0.00       3/29088       std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
                0.00    0.00      62/29088       Cache::PlanChunkLoading(Node) [35]
                0.00    0.00      62/29088       Cache::LoadChunk(Node) [40]
                0.00    0.00      62/29088       void std::_Destroy<Node>(Node*) [43]
                0.00    0.00      62/29088       Chunk::~Chunk() [42]
                0.00    0.00     125/29088       Cache::Manage() [28]
                0.00    0.00     128/29088       ChunkEntry::~ChunkEntry() [39]
                0.00    0.00    1963/29088       Surf::GetChild1() [25]
                0.00    0.00    1963/29088       Surf::GetChild2() [26]
                0.00    0.00    1963/29088       Surf::GetChild3() [22]
                0.00    0.00    1963/29088       Surf::GetChild4() [33]
                0.00    0.00    2292/29088       Planet::Draw() [2]
                0.01    0.00    8243/29088       Planet::DrawChunk(Surf*) [4]
                0.01    0.00   10197/29088       Surf::~Surf() [27]
[21]     0.1    0.03    0.00   29088         Node::~Node() [21]
-----------------------------------------------
                0.02    0.00    1963/1963        Planet::DrawSurface(Surf*, int) [3]
[22]     0.1    0.02    0.00    1963         Surf::GetChild3() [22]
                0.00    0.00    1963/7852        Node::GetChild(int) const [31]
                0.00    0.00    1963/29088       Node::~Node() [21]
                0.00    0.00    1963/10197       Surf::Surf() [56]
-----------------------------------------------
                0.00    0.02   10144/10144       Planet::DrawSurface(Surf*, int) [3]
[23]     0.1    0.00    0.02   10144         GetDistance(Surf*) [23]
                0.01    0.01   10144/9398176     CubeToSphere(Coord3D) [5]
                0.00    0.00   10144/9398176     Coord3D::Coord3D(float, float, float) [8]
-----------------------------------------------
                0.01    0.01    8181/8181        Planet::DrawChunk(Surf*) [4]
[24]     0.1    0.01    0.01    8181         Texture::Bind() [24]
                0.01    0.00      63/63          Texture::UpLoad() [32]
-----------------------------------------------
                0.01    0.00    1963/1963        Planet::DrawSurface(Surf*, int) [3]
[25]     0.0    0.01    0.00    1963         Surf::GetChild1() [25]
                0.00    0.00    1963/7852        Node::GetChild(int) const [31]
                0.00    0.00    1963/29088       Node::~Node() [21]
                0.00    0.00    1963/10197       Surf::Surf() [56]
-----------------------------------------------
                0.01    0.00    1963/1963        Planet::DrawSurface(Surf*, int) [3]
[26]     0.0    0.01    0.00    1963         Surf::GetChild2() [26]
                0.00    0.00    1963/7852        Node::GetChild(int) const [31]
                0.00    0.00    1963/29088       Node::~Node() [21]
                0.00    0.00    1963/10197       Surf::Surf() [56]
-----------------------------------------------
                0.00    0.00     382/10197       Planet::Draw() [2]
                0.00    0.01    9815/10197       Planet::DrawSurface(Surf*, int) [3]
[27]     0.0    0.00    0.01   10197         Surf::~Surf() [27]
                0.01    0.00   10197/29088       Node::~Node() [21]
-----------------------------------------------
                0.00    0.01       1/1           start_loading_thread(void*) [29]
[28]     0.0    0.00    0.01       1         Cache::Manage() [28]
                0.01    0.00      62/62          std::deque<Node, std::allocator<Node> >::pop_front() [30]
                0.00    0.00     125/29088       Node::~Node() [21]
                0.00    0.00      62/62          Cache::LoadChunk(Node) [40]
                0.00    0.00      63/10450       Node::Node() [55]
                0.00    0.00      63/63          std::deque<Node, std::allocator<Node> >::empty() const [71]
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::front() [82]
                0.00    0.00      62/8494        Node::Node(Node const&) [58]
-----------------------------------------------
                                                 <spontaneous>
[29]     0.0    0.00    0.01                 start_loading_thread(void*) [29]
                0.00    0.01       1/1           Cache::Manage() [28]
-----------------------------------------------
                0.01    0.00      62/62          Cache::Manage() [28]
[30]     0.0    0.01    0.00      62         std::deque<Node, std::allocator<Node> >::pop_front() [30]
                0.00    0.00      59/62          void std::_Destroy<Node>(Node*) [43]
                0.00    0.00       3/3           std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [47]
-----------------------------------------------
                0.00    0.00    1963/7852        Surf::GetChild1() [25]
                0.00    0.00    1963/7852        Surf::GetChild2() [26]
                0.00    0.00    1963/7852        Surf::GetChild3() [22]
                0.00    0.00    1963/7852        Surf::GetChild4() [33]
[31]     0.0    0.01    0.00    7852         Node::GetChild(int) const [31]
                0.00    0.00    7852/10144       Node::Node(unsigned short, unsigned long, unsigned long, char) [57]
-----------------------------------------------
                0.01    0.00      63/63          Texture::Bind() [24]
[32]     0.0    0.01    0.00      63         Texture::UpLoad() [32]
-----------------------------------------------
                0.00    0.00    1963/1963        Planet::DrawSurface(Surf*, int) [3]
[33]     0.0    0.00    0.00    1963         Surf::GetChild4() [33]
                0.00    0.00    1963/7852        Node::GetChild(int) const [31]
                0.00    0.00    1963/29088       Node::~Node() [21]
                0.00    0.00    1963/10197       Surf::Surf() [56]
-----------------------------------------------
                0.00    0.00    8119/8119        Cache::GetChunk(Node) [11]
[34]     0.0    0.00    0.00    8119         Node::operator!=(Node&) [34]
                0.00    0.00   16238/432806      Node::GetNumber() const [18]
-----------------------------------------------
                0.00    0.00      62/62          Planet::DrawChunk(Surf*) [4]
[35]     0.0    0.00    0.00      62         Cache::PlanChunkLoading(Node) [35]
                0.00    0.00      62/62          Cache::NodeLoadedOrPlaned(Node) [36]
                0.00    0.00      62/29088       Node::~Node() [21]
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::push_back(Node const&) [46]
                0.00    0.00      62/8494        Node::Node(Node const&) [58]
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::size() const [79]
-----------------------------------------------
                0.00    0.00      62/62          Cache::PlanChunkLoading(Node) [35]
[36]     0.0    0.00    0.00      62         Cache::NodeLoadedOrPlaned(Node) [36]
                0.00    0.00    1891/208253      Node::operator==(Node&) [13]
                0.00    0.00      62/64          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator() [69]
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::begin() [81]
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::end() [80]
                0.00    0.00      62/63          bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [72]
-----------------------------------------------
                0.00    0.00       1/1           Planet::~Planet() [38]
[37]     0.0    0.00    0.00       1         Cache::~Cache() [37]
                0.00    0.00     128/128         ChunkEntry::~ChunkEntry() [39]
                0.00    0.00       1/1           Cache::FreeAllEntries() [44]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::~deque() [136]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[38]     0.0    0.00    0.00       1         Planet::~Planet() [38]
                0.00    0.00       1/1           Cache::~Cache() [37]
-----------------------------------------------
                0.00    0.00     128/128         Cache::~Cache() [37]
[39]     0.0    0.00    0.00     128         ChunkEntry::~ChunkEntry() [39]
                0.00    0.00     128/29088       Node::~Node() [21]
-----------------------------------------------
                0.00    0.00      62/62          Cache::Manage() [28]
[40]     0.0    0.00    0.00      62         Cache::LoadChunk(Node) [40]
                0.00    0.00      62/29088       Node::~Node() [21]
                0.00    0.00      62/62          Chunk::Load(Node) [45]
                0.00    0.00      62/62          Cache::GetFreeEntry() [74]
                0.00    0.00      62/62          Chunk::Chunk() [75]
                0.00    0.00      62/8494        Node::Node(Node const&) [58]
-----------------------------------------------
                0.00    0.00     128/128         Cache::FreeAllEntries() [44]
[41]     0.0    0.00    0.00     128         Cache::FreeEntry(unsigned int) [41]
                0.00    0.00      62/62          Chunk::~Chunk() [42]
-----------------------------------------------
                0.00    0.00      62/62          Cache::FreeEntry(unsigned int) [41]
[42]     0.0    0.00    0.00      62         Chunk::~Chunk() [42]
                0.00    0.00      62/29088       Node::~Node() [21]
                0.00    0.00      62/62          Texture::~Texture() [77]
-----------------------------------------------
                0.00    0.00       3/62          std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [47]
                0.00    0.00      59/62          std::deque<Node, std::allocator<Node> >::pop_front() [30]
[43]     0.0    0.00    0.00      62         void std::_Destroy<Node>(Node*) [43]
                0.00    0.00      62/29088       Node::~Node() [21]
-----------------------------------------------
                0.00    0.00       1/1           Cache::~Cache() [37]
[44]     0.0    0.00    0.00       1         Cache::FreeAllEntries() [44]
                0.00    0.00     128/128         Cache::FreeEntry(unsigned int) [41]
-----------------------------------------------
                0.00    0.00      62/62          Cache::LoadChunk(Node) [40]
[45]     0.0    0.00    0.00      62         Chunk::Load(Node) [45]
                0.00    0.00      62/432806      Node::GetNumber() const [18]
                0.00    0.00      62/7041086     Node::GetPrefix() const [10]
                0.00    0.00      62/63          Texture::Texture() [70]
                0.00    0.00      62/62          Texture::LoadCompressed(char*) [76]
-----------------------------------------------
                0.00    0.00      62/62          Cache::PlanChunkLoading(Node) [35]
[46]     0.0    0.00    0.00      62         std::deque<Node, std::allocator<Node> >::push_back(Node const&) [46]
                0.00    0.00       3/3           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
                0.00    0.00      59/62          void std::_Construct<Node, Node>(Node*, Node const&) [84]
-----------------------------------------------
                0.00    0.00       3/3           std::deque<Node, std::allocator<Node> >::pop_front() [30]
[47]     0.0    0.00    0.00       3         std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [47]
                0.00    0.00       3/62          void std::_Destroy<Node>(Node*) [43]
                0.00    0.00       3/4           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [92]
                0.00    0.00       3/8           std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
-----------------------------------------------
                0.00    0.00       3/3           std::deque<Node, std::allocator<Node> >::push_back(Node const&) [46]
[48]     0.0    0.00    0.00       3         std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
                0.00    0.00       3/29088       Node::~Node() [21]
                0.00    0.00       3/8494        Node::Node(Node const&) [58]
                0.00    0.00       3/3           std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int) [93]
                0.00    0.00       3/4           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [91]
                0.00    0.00       3/62          void std::_Construct<Node, Node>(Node*, Node const&) [84]
                0.00    0.00       3/8           std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
-----------------------------------------------
                0.00    0.00      62/10450       Chunk::Chunk() [75]
                0.00    0.00      63/10450       Cache::Manage() [28]
                0.00    0.00     128/10450       ChunkEntry::ChunkEntry() [63]
                0.00    0.00   10197/10450       Surf::Surf() [56]
[55]     0.0    0.00    0.00   10450         Node::Node() [55]
-----------------------------------------------
                0.00    0.00     382/10197       Planet::Draw() [2]
                0.00    0.00    1963/10197       Planet::DrawSurface(Surf*, int) [3]
                0.00    0.00    1963/10197       Surf::GetChild1() [25]
                0.00    0.00    1963/10197       Surf::GetChild2() [26]
                0.00    0.00    1963/10197       Surf::GetChild3() [22]
                0.00    0.00    1963/10197       Surf::GetChild4() [33]
[56]     0.0    0.00    0.00   10197         Surf::Surf() [56]
                0.00    0.00   10197/10450       Node::Node() [55]
-----------------------------------------------
                0.00    0.00    2292/10144       Planet::Draw() [2]
                0.00    0.00    7852/10144       Node::GetChild(int) const [31]
[57]     0.0    0.00    0.00   10144         Node::Node(unsigned short, unsigned long, unsigned long, char) [57]
-----------------------------------------------
                0.00    0.00       3/8494        std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
                0.00    0.00      62/8494        Cache::PlanChunkLoading(Node) [35]
                0.00    0.00      62/8494        Cache::Manage() [28]
                0.00    0.00      62/8494        Cache::LoadChunk(Node) [40]
                0.00    0.00      62/8494        void std::_Construct<Node, Node>(Node*, Node const&) [84]
                0.00    0.00    8243/8494        Planet::DrawChunk(Surf*) [4]
[58]     0.0    0.00    0.00    8494         Node::Node(Node const&) [58]
-----------------------------------------------
                0.00    0.00     382/382         main [1]
[59]     0.0    0.00    0.00     382         gl_clear_garbage() [59]
                0.00    0.00     382/382         std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [61]
-----------------------------------------------
                0.00    0.00     382/382         main [1]
[60]     0.0    0.00    0.00     382         waitFrame(unsigned int) [60]
-----------------------------------------------
                0.00    0.00     382/382         gl_clear_garbage() [59]
[61]     0.0    0.00    0.00     382         std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [61]
                0.00    0.00     382/382         bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [62]
-----------------------------------------------
                0.00    0.00     382/382         std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [61]
[62]     0.0    0.00    0.00     382         bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [62]
-----------------------------------------------
                0.00    0.00     128/128         Cache::Initialize() [101]
[63]     0.0    0.00    0.00     128         ChunkEntry::ChunkEntry() [63]
                0.00    0.00     128/10450       Node::Node() [55]
-----------------------------------------------
                0.00    0.00       2/128         std::deque<Node, std::allocator<Node> >::~deque() [136]
                0.00    0.00       2/128         void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [141]
                0.00    0.00      62/128         std::deque<Node, std::allocator<Node> >::begin() [81]
                0.00    0.00      62/128         std::deque<Node, std::allocator<Node> >::end() [80]
[64]     0.0    0.00    0.00     128         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [64]
-----------------------------------------------
                0.00    0.00      63/126         std::deque<Node, std::allocator<Node> >::empty() const [71]
                0.00    0.00      63/126         bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [72]
[65]     0.0    0.00    0.00     126         bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [65]
-----------------------------------------------
                0.00    0.00      62/124         void std::_Construct<Node, Node>(Node*, Node const&) [84]
                0.00    0.00      62/124         void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&) [85]
[66]     0.0    0.00    0.00     124         operator new(unsigned int, void*) [66]
-----------------------------------------------
                0.00    0.00       1/86          std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [131]
                0.00    0.00       1/86          std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [133]
                0.00    0.00       2/86          std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
                0.00    0.00       2/86          std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
                0.00    0.00       2/86          std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size() [95]
                0.00    0.00       4/86          std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [92]
                0.00    0.00       4/86          std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [91]
                0.00    0.00      70/86          std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [68]
[67]     0.0    0.00    0.00      86         std::__deque_buf_size(unsigned int) [67]
-----------------------------------------------
                0.00    0.00       8/70          std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00      62/70          std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [86]
[68]     0.0    0.00    0.00      70         std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [68]
                0.00    0.00      70/86          std::__deque_buf_size(unsigned int) [67]
-----------------------------------------------
                0.00    0.00       2/64          std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [114]
                0.00    0.00      62/64          Cache::NodeLoadedOrPlaned(Node) [36]
[69]     0.0    0.00    0.00      64         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator() [69]
-----------------------------------------------
                0.00    0.00       1/63          main [1]
                0.00    0.00      62/63          Chunk::Load(Node) [45]
[70]     0.0    0.00    0.00      63         Texture::Texture() [70]
-----------------------------------------------
                0.00    0.00      63/63          Cache::Manage() [28]
[71]     0.0    0.00    0.00      63         std::deque<Node, std::allocator<Node> >::empty() const [71]
                0.00    0.00      63/126         bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [65]
-----------------------------------------------
                0.00    0.00       1/63          void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type) [139]
                0.00    0.00      62/63          Cache::NodeLoadedOrPlaned(Node) [36]
[72]     0.0    0.00    0.00      63         bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [72]
                0.00    0.00      63/126         bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [65]
-----------------------------------------------
                0.00    0.00      62/62          Texture::~Texture() [77]
[73]     0.0    0.00    0.00      62         gl_plan_destroying(GlObjectType, unsigned int) [73]
                0.00    0.00      62/62          std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&) [83]
-----------------------------------------------
                0.00    0.00      62/62          Cache::LoadChunk(Node) [40]
[74]     0.0    0.00    0.00      62         Cache::GetFreeEntry() [74]
-----------------------------------------------
                0.00    0.00      62/62          Cache::LoadChunk(Node) [40]
[75]     0.0    0.00    0.00      62         Chunk::Chunk() [75]
                0.00    0.00      62/10450       Node::Node() [55]
-----------------------------------------------
                0.00    0.00      62/62          Chunk::Load(Node) [45]
[76]     0.0    0.00    0.00      62         Texture::LoadCompressed(char*) [76]
-----------------------------------------------
                0.00    0.00      62/62          Chunk::~Chunk() [42]
[77]     0.0    0.00    0.00      62         Texture::~Texture() [77]
                0.00    0.00      62/62          gl_plan_destroying(GlObjectType, unsigned int) [73]
-----------------------------------------------
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::front() [82]
[78]     0.0    0.00    0.00      62         std::_Deque_iterator<Node, Node&, Node*>::operator*() const [78]
-----------------------------------------------
                0.00    0.00      62/62          Cache::PlanChunkLoading(Node) [35]
[79]     0.0    0.00    0.00      62         std::deque<Node, std::allocator<Node> >::size() const [79]
                0.00    0.00      62/62          std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [86]
-----------------------------------------------
                0.00    0.00      62/62          Cache::NodeLoadedOrPlaned(Node) [36]
[80]     0.0    0.00    0.00      62         std::deque<Node, std::allocator<Node> >::end() [80]
                0.00    0.00      62/128         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [64]
-----------------------------------------------
                0.00    0.00      62/62          Cache::NodeLoadedOrPlaned(Node) [36]
[81]     0.0    0.00    0.00      62         std::deque<Node, std::allocator<Node> >::begin() [81]
                0.00    0.00      62/128         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [64]
-----------------------------------------------
                0.00    0.00      62/62          Cache::Manage() [28]
[82]     0.0    0.00    0.00      62         std::deque<Node, std::allocator<Node> >::front() [82]
                0.00    0.00      62/62          std::_Deque_iterator<Node, Node&, Node*>::operator*() const [78]
-----------------------------------------------
                0.00    0.00      62/62          gl_plan_destroying(GlObjectType, unsigned int) [73]
[83]     0.0    0.00    0.00      62         std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&) [83]
                0.00    0.00      62/62          void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&) [85]
-----------------------------------------------
                0.00    0.00       3/62          std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
                0.00    0.00      59/62          std::deque<Node, std::allocator<Node> >::push_back(Node const&) [46]
[84]     0.0    0.00    0.00      62         void std::_Construct<Node, Node>(Node*, Node const&) [84]
                0.00    0.00      62/124         operator new(unsigned int, void*) [66]
                0.00    0.00      62/8494        Node::Node(Node const&) [58]
-----------------------------------------------
                0.00    0.00      62/62          std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&) [83]
[85]     0.0    0.00    0.00      62         void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&) [85]
                0.00    0.00      62/124         operator new(unsigned int, void*) [66]
-----------------------------------------------
                0.00    0.00      62/62          std::deque<Node, std::allocator<Node> >::size() const [79]
[86]     0.0    0.00    0.00      62         std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [86]
                0.00    0.00      62/70          std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [68]
-----------------------------------------------
                0.00    0.00       2/8           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
                0.00    0.00       3/8           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
                0.00    0.00       3/8           std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [47]
[87]     0.0    0.00    0.00       8         std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00       8/70          std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size() [68]
-----------------------------------------------
                0.00    0.00       4/4           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [92]
[88]     0.0    0.00    0.00       4         std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int) [88]
-----------------------------------------------
                0.00    0.00       4/4           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [91]
[89]     0.0    0.00    0.00       4         std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [89]
-----------------------------------------------
                0.00    0.00       2/4           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [138]
                0.00    0.00       2/4           void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [142]
[90]     0.0    0.00    0.00       4         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [90]
-----------------------------------------------
                0.00    0.00       1/4           std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [111]
                0.00    0.00       3/4           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
[91]     0.0    0.00    0.00       4         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [91]
                0.00    0.00       4/86          std::__deque_buf_size(unsigned int) [67]
                0.00    0.00       4/4           std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [89]
-----------------------------------------------
                0.00    0.00       1/4           std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [112]
                0.00    0.00       3/4           std::deque<Node, std::allocator<Node> >::_M_pop_front_aux() [47]
[92]     0.0    0.00    0.00       4         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [92]
                0.00    0.00       4/86          std::__deque_buf_size(unsigned int) [67]
                0.00    0.00       4/4           std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int) [88]
-----------------------------------------------
                0.00    0.00       3/3           std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&) [48]
[93]     0.0    0.00    0.00       3         std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int) [93]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
[94]     0.0    0.00    0.00       2         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***) [94]
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size() [95]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***) [94]
[95]     0.0    0.00    0.00       2         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size() [95]
                0.00    0.00       2/86          std::__deque_buf_size(unsigned int) [67]
-----------------------------------------------
                0.00    0.00       2/2           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [119]
[96]     0.0    0.00    0.00       2         std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator() [96]
-----------------------------------------------
                0.00    0.00       1/2           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
                0.00    0.00       1/2           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
[97]     0.0    0.00    0.00       2         unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&) [97]
-----------------------------------------------
                0.00    0.00       1/1           __do_global_ctors_aux [16]
[98]     0.0    0.00    0.00       1         global constructors keyed to _Z15_check_gl_errorPc [98]
                0.00    0.00       1/1           __static_initialization_and_destruction_0(int, int) [100]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[99]     0.0    0.00    0.00       1         gl_init_garbage() [99]
-----------------------------------------------
                0.00    0.00       1/1           global constructors keyed to _Z15_check_gl_errorPc [98]
[100]    0.0    0.00    0.00       1         __static_initialization_and_destruction_0(int, int) [100]
                0.00    0.00       1/1           GlGarbage::GlGarbage() [105]
-----------------------------------------------
                0.00    0.00       1/1           Planet::Initialize(int) [103]
[101]    0.0    0.00    0.00       1         Cache::Initialize() [101]
                0.00    0.00     128/128         ChunkEntry::ChunkEntry() [63]
-----------------------------------------------
                0.00    0.00       1/1           Planet::Initialize(int) [103]
[102]    0.0    0.00    0.00       1         Cache::Cache(unsigned int) [102]
                0.00    0.00       1/1           std::allocator<Node>::allocator() [107]
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&) [135]
                0.00    0.00       1/1           std::allocator<Node>::~allocator() [108]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[103]    0.0    0.00    0.00       1         Planet::Initialize(int) [103]
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
                0.00    0.00       1/1           Cache::Initialize() [101]
-----------------------------------------------
                0.00    0.00       1/1           main [1]
[104]    0.0    0.00    0.00       1         Planet::Planet() [104]
-----------------------------------------------
                0.00    0.00       1/1           __static_initialization_and_destruction_0(int, int) [100]
[105]    0.0    0.00    0.00       1         GlGarbage::GlGarbage() [105]
                0.00    0.00       1/1           std::allocator<GlObject*>::allocator() [109]
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&) [137]
                0.00    0.00       1/1           std::allocator<GlObject*>::~allocator() [110]
-----------------------------------------------
                0.00    0.00       1/1           __tcf_0 [199]
[106]    0.0    0.00    0.00       1         GlGarbage::~GlGarbage() [106]
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [138]
-----------------------------------------------
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
[107]    0.0    0.00    0.00       1         std::allocator<Node>::allocator() [107]
-----------------------------------------------
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
[108]    0.0    0.00    0.00       1         std::allocator<Node>::~allocator() [108]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::GlGarbage() [105]
[109]    0.0    0.00    0.00       1         std::allocator<GlObject*>::allocator() [109]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::GlGarbage() [105]
[110]    0.0    0.00    0.00       1         std::allocator<GlObject*>::~allocator() [110]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
[111]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [111]
                0.00    0.00       1/4           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node() [91]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [115]
[112]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [112]
                0.00    0.00       1/4           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*) [92]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [114]
[113]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
                0.00    0.00       2/86          std::__deque_buf_size(unsigned int) [67]
                0.00    0.00       2/8           std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [87]
                0.00    0.00       1/2           unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&) [97]
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int) [127]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [111]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&) [135]
[114]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [114]
                0.00    0.00       2/64          std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator() [69]
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&) [129]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::~deque() [136]
[115]    0.0    0.00    0.00       1         std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [115]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [112]
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int) [128]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
[116]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [116]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [131]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [120]
[117]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [117]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [133]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [119]
[118]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
                0.00    0.00       2/86          std::__deque_buf_size(unsigned int) [67]
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***) [94]
                0.00    0.00       1/2           unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&) [97]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int) [130]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [116]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&) [137]
[119]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [119]
                0.00    0.00       2/2           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator() [96]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&) [134]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [138]
[120]    0.0    0.00    0.00       1         std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [120]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [117]
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int) [132]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int) [128]
[121]    0.0    0.00    0.00       1         std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int) [121]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int) [127]
[122]    0.0    0.00    0.00       1         std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [122]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [133]
[123]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int) [123]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [131]
[124]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [124]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int) [132]
[125]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int) [125]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int) [130]
[126]    0.0    0.00    0.00       1         std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [126]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [113]
[127]    0.0    0.00    0.00       1         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int) [127]
                0.00    0.00       1/1           std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [122]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [115]
[128]    0.0    0.00    0.00       1         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int) [128]
                0.00    0.00       1/1           std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int) [121]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [114]
[129]    0.0    0.00    0.00       1         std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&) [129]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [118]
[130]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int) [130]
                0.00    0.00       1/1           std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [126]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [116]
[131]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node() [131]
                0.00    0.00       1/86          std::__deque_buf_size(unsigned int) [67]
                0.00    0.00       1/1           std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [124]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [120]
[132]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int) [132]
                0.00    0.00       1/1           std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int) [125]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [117]
[133]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**) [133]
                0.00    0.00       1/86          std::__deque_buf_size(unsigned int) [67]
                0.00    0.00       1/1           std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int) [123]
-----------------------------------------------
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [119]
[134]    0.0    0.00    0.00       1         std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&) [134]
-----------------------------------------------
                0.00    0.00       1/1           Cache::Cache(unsigned int) [102]
[135]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&) [135]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [114]
-----------------------------------------------
                0.00    0.00       1/1           Cache::~Cache() [37]
[136]    0.0    0.00    0.00       1         std::deque<Node, std::allocator<Node> >::~deque() [136]
                0.00    0.00       2/128         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [64]
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [141]
                0.00    0.00       1/1           std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [115]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::GlGarbage() [105]
[137]    0.0    0.00    0.00       1         std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&) [137]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [119]
-----------------------------------------------
                0.00    0.00       1/1           GlGarbage::~GlGarbage() [106]
[138]    0.0    0.00    0.00       1         std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [138]
                0.00    0.00       2/4           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [90]
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [142]
                0.00    0.00       1/1           std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [120]
-----------------------------------------------
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [141]
[139]    0.0    0.00    0.00       1         void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type) [139]
                0.00    0.00       1/63          bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&) [72]
-----------------------------------------------
                0.00    0.00       1/1           void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [142]
[140]    0.0    0.00    0.00       1         void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type) [140]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<Node, std::allocator<Node> >::~deque() [136]
[141]    0.0    0.00    0.00       1         void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>) [141]
                0.00    0.00       2/128         std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&) [64]
                0.00    0.00       1/1           void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type) [139]
-----------------------------------------------
                0.00    0.00       1/1           std::deque<GlObject*, std::allocator<GlObject*> >::~deque() [138]
[142]    0.0    0.00    0.00       1         void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>) [142]
                0.00    0.00       2/4           std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&) [90]
                0.00    0.00       1/1           void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type) [140]
-----------------------------------------------

 This table describes the call tree of the program, and was sorted by
 the total amount of time spent in each function and its children.

 Each entry in this table consists of several lines.  The line with the
 index number at the left hand margin lists the current function.
 The lines above it list the functions that called this function,
 and the lines below it list the functions this one called.
 This line lists:
     index	A unique number given to each element of the table.
		Index numbers are sorted numerically.
		The index number is printed next to every function name so
		it is easier to look up where the function in the table.

     % time	This is the percentage of the `total' time that was spent
		in this function and its children.  Note that due to
		different viewpoints, functions excluded by options, etc,
		these numbers will NOT add up to 100%.

     self	This is the total amount of time spent in this function.

     children	This is the total amount of time propagated into this
		function by its children.

     called	This is the number of times the function was called.
		If the function called itself recursively, the number
		only includes non-recursive calls, and is followed by
		a `+' and the number of recursive calls.

     name	The name of the current function.  The index number is
		printed after it.  If the function is a member of a
		cycle, the cycle number is printed between the
		function's name and the index number.


 For the function's parents, the fields have the following meanings:

     self	This is the amount of time that was propagated directly
		from the function into this parent.

     children	This is the amount of time that was propagated from
		the function's children into this parent.

     called	This is the number of times this parent called the
		function `/' the total number of times the function
		was called.  Recursive calls to the function are not
		included in the number after the `/'.

     name	This is the name of the parent.  The parent's index
		number is printed after it.  If the parent is a
		member of a cycle, the cycle number is printed between
		the name and the index number.

 If the parents of the function cannot be determined, the word
 `<spontaneous>' is printed in the `name' field, and all the other
 fields are blank.

 For the function's children, the fields have the following meanings:

     self	This is the amount of time that was propagated directly
		from the child into the function.

     children	This is the amount of time that was propagated from the
		child's children to the function.

     called	This is the number of times the function called
		this child `/' the total number of times the child
		was called.  Recursive calls by the child are not
		listed in the number after the `/'.

     name	This is the name of the child.  The child's index
		number is printed after it.  If the child is a
		member of a cycle, the cycle number is printed
		between the name and the index number.

 If there are any cycles (circles) in the call graph, there is an
 entry for the cycle-as-a-whole.  This entry shows who called the
 cycle (as parents) and the members of the cycle (as children.)
 The `+' recursive calls entry shows the number of function calls that
 were internal to the cycle, and the calls entry for each member shows,
 for that member, how many times it was called from other members of
 the cycle.


Index by function name

  [14] global constructors keyed to ERR (Cache.hpp) [104] Planet::Planet() [64] std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator(std::_Deque_iterator<Node, Node&, Node*> const&)
  [98] global constructors keyed to _Z15_check_gl_errorPc (gl_stuff.cpp) [38] Planet::~Planet() [69] std::_Deque_iterator<Node, Node&, Node*>::_Deque_iterator()
  [23] GetDistance(Surf*)      [8] Coord3D::Coord3D(float, float, float) [94] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_M_set_node(GlObject***)
   [5] CubeToSphere(Coord3D)   [9] Coord3D::Coord3D()     [95] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_S_buffer_size()
   [7] Coord3DToPolar(Coord3D, float*, float*) [17] Options::Options() [90] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
   [6] PolarToCoord3D(float, float, float) [76] Texture::LoadCompressed(char*) [96] std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>::_Deque_iterator()
  [99] gl_init_garbage()      [24] Texture::Bind()       [127] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_map(unsigned int)
  [59] gl_clear_garbage()     [19] Texture::Load(char*)   [91] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_allocate_node()
  [73] gl_plan_destroying(GlObjectType, unsigned int) [32] Texture::UpLoad() [128] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_map(Node**, unsigned int)
  [15] __static_initialization_and_destruction_0(int, int) (Cache.hpp) [70] Texture::Texture() [92] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_M_deallocate_node(Node*)
 [100] __static_initialization_and_destruction_0(int, int) (gl_stuff.cpp) [77] Texture::~Texture() [129] std::_Deque_alloc_base<Node, std::allocator<Node>, true>::_Deque_alloc_base(std::allocator<Node> const&)
  [60] waitFrame(unsigned int) [105] GlGarbage::GlGarbage() [130] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_map(unsigned int)
  [63] ChunkEntry::ChunkEntry() [106] GlGarbage::~GlGarbage() [131] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_allocate_node()
  [39] ChunkEntry::~ChunkEntry() [20] Node::GetNodesBeforeLevel(int) const [132] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_map(GlObject***, unsigned int)
  [58] Node::Node(Node const&) [31] Node::GetChild(int) const [133] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_M_deallocate_node(GlObject**)
  [57] Node::Node(unsigned short, unsigned long, unsigned long, char) [18] Node::GetNumber() const [134] std::_Deque_alloc_base<GlObject*, std::allocator<GlObject*>, true>::_Deque_alloc_base(std::allocator<GlObject*> const&)
  [55] Node::Node()           [10] Node::GetPrefix() const [47] std::deque<Node, std::allocator<Node> >::_M_pop_front_aux()
  [21] Node::~Node()          [78] std::_Deque_iterator<Node, Node&, Node*>::operator*() const [48] std::deque<Node, std::allocator<Node> >::_M_push_back_aux(Node const&)
  [13] Node::operator==(Node&) [79] std::deque<Node, std::allocator<Node> >::size() const [93] std::deque<Node, std::allocator<Node> >::_M_reserve_map_at_back(unsigned int)
  [34] Node::operator!=(Node&) [71] std::deque<Node, std::allocator<Node> >::empty() const [80] std::deque<Node, std::allocator<Node> >::end()
  [25] Surf::GetChild1()      [61] std::deque<GlObject*, std::allocator<GlObject*> >::empty() const [81] std::deque<Node, std::allocator<Node> >::begin()
  [26] Surf::GetChild2()     [107] std::allocator<Node>::allocator() [82] std::deque<Node, std::allocator<Node> >::front()
  [22] Surf::GetChild3()     [108] std::allocator<Node>::~allocator() [30] std::deque<Node, std::allocator<Node> >::pop_front()
  [33] Surf::GetChild4()     [109] std::allocator<GlObject*>::allocator() [46] std::deque<Node, std::allocator<Node> >::push_back(Node const&)
  [56] Surf::Surf()          [110] std::allocator<GlObject*>::~allocator() [135] std::deque<Node, std::allocator<Node> >::deque(std::allocator<Node> const&)
  [27] Surf::~Surf()         [111] std::_Deque_base<Node, std::allocator<Node> >::_M_create_nodes(Node**, Node**) [136] std::deque<Node, std::allocator<Node> >::~deque()
 [101] Cache::Initialize()   [112] std::_Deque_base<Node, std::allocator<Node> >::_M_destroy_nodes(Node**, Node**) [83] std::deque<GlObject*, std::allocator<GlObject*> >::push_back(GlObject* const&)
  [74] Cache::GetFreeEntry() [113] std::_Deque_base<Node, std::allocator<Node> >::_M_initialize_map(unsigned int) [137] std::deque<GlObject*, std::allocator<GlObject*> >::deque(std::allocator<GlObject*> const&)
  [12] Cache::ReleaseChunk(Chunk*) [114] std::_Deque_base<Node, std::allocator<Node> >::_Deque_base(std::allocator<Node> const&, unsigned int) [138] std::deque<GlObject*, std::allocator<GlObject*> >::~deque()
  [44] Cache::FreeAllEntries() [115] std::_Deque_base<Node, std::allocator<Node> >::~_Deque_base() [84] void std::_Construct<Node, Node>(Node*, Node const&)
  [35] Cache::PlanChunkLoading(Node) [116] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_create_nodes(GlObject***, GlObject***) [85] void std::_Construct<GlObject*, GlObject*>(GlObject**, GlObject* const&)
  [36] Cache::NodeLoadedOrPlaned(Node) [117] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_destroy_nodes(GlObject***, GlObject***) [139] void std::__destroy_aux<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>, __false_type)
  [28] Cache::Manage()       [118] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_M_initialize_map(unsigned int) [140] void std::__destroy_aux<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, __true_type)
  [11] Cache::GetChunk(Node) [119] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::_Deque_base(std::allocator<GlObject*> const&, unsigned int) [67] std::__deque_buf_size(unsigned int)
  [41] Cache::FreeEntry(unsigned int) [120] std::_Deque_base<GlObject*, std::allocator<GlObject*> >::~_Deque_base() [97] unsigned int const& std::max<unsigned int>(unsigned int const&, unsigned int const&)
  [40] Cache::LoadChunk(Node) [88] std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::deallocate(Node*, unsigned int) [43] void std::_Destroy<Node>(Node*)
 [102] Cache::Cache(unsigned int) [89] std::__simple_alloc<Node, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [141] void std::_Destroy<std::_Deque_iterator<Node, Node&, Node*> >(std::_Deque_iterator<Node, Node&, Node*>, std::_Deque_iterator<Node, Node&, Node*>)
  [37] Cache::~Cache()       [121] std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::deallocate(Node**, unsigned int) [142] void std::_Destroy<std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> >(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**>)
  [45] Chunk::Load(Node)     [122] std::__simple_alloc<Node*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [65] bool std::operator==<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
  [75] Chunk::Chunk()        [123] std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::deallocate(GlObject**, unsigned int) [62] bool std::operator==<GlObject*, GlObject*&, GlObject**>(std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&, std::_Deque_iterator<GlObject*, GlObject*&, GlObject**> const&)
  [42] Chunk::~Chunk()       [124] std::__simple_alloc<GlObject*, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [86] std::_Deque_iterator<Node, Node&, Node*>::difference_type std::operator-<Node, Node&, Node*, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
 [103] Planet::Initialize(int) [125] std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::deallocate(GlObject***, unsigned int) [72] bool std::operator!=<Node, Node&, Node*>(std::_Deque_iterator<Node, Node&, Node*> const&, std::_Deque_iterator<Node, Node&, Node*> const&)
   [3] Planet::DrawSurface(Surf*, int) [126] std::__simple_alloc<GlObject**, std::__default_alloc_template<true, 0> >::allocate(unsigned int) [66] operator new(unsigned int, void*)
   [2] Planet::Draw()         [87] std::_Deque_iterator<Node, Node&, Node*>::_M_set_node(Node**) [1] main
   [4] Planet::DrawChunk(Surf*) [68] std::_Deque_iterator<Node, Node&, Node*>::_S_buffer_size()
